The visual overhaul looks amazing dude. Merry Christmas I hope you've been well. I haven't been able to keep up with updates as of late but I can really tell you've put a lot of effort into developing this game.
scottwolf14
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Fair enough. I know about it being an option because of an artist I follow has published their game on there along with some bonus stuff. Spicydoesart I think that's their handle over on twitter. But yeah... I can't think of any other platforms outside of Itch that would permit this outside of the game itself being behind a paywall on your website or whatever. Especially since I think this year a lot of platforms across the web have been cracking down on NSFW games and art in general. Best of luck to you, I hope to give the game a proper go soon. Merry Christmas.
They think height is a measurement of consent no wonder they rejected it. I don't think Steam was the right place to begin with given how strict they are with stuff like that. Unless it is furry related for some reason... Either way. I think you can sell the game somewhere like Ko-Fi if memory serves right. They have a shop feature where you can sell your products.
Just finished what is currently available as of 3.1. I like it so far. The characters seem alright. The activities are a bit limited but one thing that did bug me was that, for the invites it does not yet have an animation for finishing in the style you are currently in. Something I'd like to see is a bit more reaction from the protagonist. It's all well and good that the ladies are doing well but how is Jack doing? Is he in high spirits? Drained like the Mexico alien? Probably the latter if he tried to take on Grace and her needs. A few oddities. The invite menu stays open when you return to the room after opening it. The girls at the track field (Sports Ground) are there during the evening which feels a little too bright. I think late afternoon would be a bit better. I will hold off on rating it until 3.6 becomes available or a more significant update as right now things are a bit too early and we don't have much going on with Grace just yet. But if there was one weird thing it would be the placement of Sarah's gallery. The second event scene placement looks a bit off. I think a better approach to cleaning up the gallery would be to have a toggle between their bio and previous events. Otherwise, I think I've seen just about everything (outside of some dialogue choices) that the game has to offer currently. Best of luck to further development I will be keeping an eye on this one.
Just finished the demo. I think it's alright. Sadly the golden Carrot only got used once in spite of me getting quite a few of them to spare after fully upgrading the garden. I see quite a bit of promise in this project and I patiently await for more. If I had one bit of criticism toward it however, it is the lack of a tutorial. Sure I figured out what I was supposed to do and where to go but I could've accidentally went to bed right away skipping an entire day of no progress. And since the day of payment doesn't arrive, there isn't really a fail state either just yet. If there is one thing I am not a fan of, it would be the bunny girl's piercings. But that's more of a preference thing than anything against the game itself. Do keep working at it, I hope to see an expansion on more of the farm and characters both present and future.
Going to relay my sentiments here from the other place. I quite like the new additions to 4.0 and Act 2 thus far. As for my favorite additions, I'd say it would definitely be seeing the girls in their PJs. Molly's was probably my favorite out of the girls in terms of just coziness. The new scenes when staying over the homes of the girls was quite pleasant, I hope to see Alice get in on some action or perhaps a Sleepover party of sorts with some pairs of the girls. But honestly what I think is the game's strong suit was the bond formed with all of them, aside from Claire who at the moment just needs a bit more to work with. Especially since she isn't really willing to show her hand like it was with the rest of the girls, I'd say dates with her are going to be interesting when the time arises. As for the new ladies who've shook up the start of Act 2... I look forward as to how we conquer and tend to their needs. I don't think my initial rating fully surmises just how simple yet effective the writing and characterization is. Looking forward to more, I hope you've been well.
I'm looking forward to the new update and kudos to the players for helping you find stuff that you couldn't otherwise. They are the heroes in this story. But I don't mind if we have to wait for more scenes since the cast established so far are pretty good. The new store locale looks good so far simple and sweet as are some corners are. I think I will appreciate the offscreen text most out of the stuff coming soon. A text log will be handy and may help those either keeping track of the story or perhaps some minor spelling errors. I hope you are well and I look forward to future updates as they roll out.
Firstly, congratulations on getting your game out dude. Secondly I have much to say regarding it thus far. I think its strongest point is honestly the presentation. For a simple unity game with 3D graphics I think you got a good portion of it down quite well. Now for some feedback. Getting used to the controls take quite a bit to get used to along with the first person perspective. Something that did bug me a bit though was the animations was during the breakfast or dinner scene as it were. Since the game is entirely 3D it lets you see the reactions of the other characters as they speak yet, Sarah's got this happy emotion going on while Benjamin and Lucy are having a fight. Then there's another animation with Sarah where after the dinner you talk with her and depending on where you start the conversation, she will perform an animation and be stuck with that animation when asking other things until you finish the conversation. The last animation related thing is honestly when sitting down to eat you are stuck looking up at the ceiling until you realize you should be facing Sarah as she speaks, missed some dialogue because of that. If I could suggest it, do adjust your tutorial. As it is right now I think it is somewhat serviceable for the core functions but fails on two things: 1. It fails to inform the player how to save. It took me the better part of half an hour to figure out that you save by interacting with the bed which kinda makes sense but personally I wouldn't mind if it was possible to do so through the phone. Since walking all the way back to the room can be a bit of a slog when you can't exactly run yet (or at least that I'm aware of). 2. The interact key should be a bit more obvious. While I got a bit lucky figuring that out when opening a door and realizing I had to use it to pick up another dirty dish, I think the controls should be a bit easier for players to understand. My personal suggestion would be to have the 'E' key prompt when hugging either the aunt or cousin when you first arrive. Something to compliment though would honestly be the lighting, it isn't too harsh but feels quite warm during the times of day (though the clock in the bedroom could be fixed to be a bit more accurate to the time of day).
I wish you the best of luck with development. I will hold off on any rating until a bit more comes around, be it the gallery or more content to properly discuss since it really is in its infancy. For the moment however, it has a strong impression of what it promises later down the line.
It is sort of back... not that it ever left. A majority of updates are delivered on their patreon page. It would have been a good idea to at least provide some form of parity between updating over on Patreon as well as here to incentivize people supporting the project directly in some manner. But we don't get that here. The only other place would have to be Steam. AS OF JULY 31ST it is up to version 0.62.3 which is up for the patrons.
Oof those temperatures are rough man. It's in a nice spot though the flies are in a frenzy but the bees are busy doing their thing at least. Living on the coast has its ups and downs. But I am happy to hear you've got quite a bit prepared for it. I look forward to buying it on day or closest to release. Best of luck dude, I hope things cool down on your end.
Congratulations! I am going to wishlist this right away. Been patiently awaiting for it. Also good on you for taking care of a kitten. Steam is the best option to go for with a game like this. It will reach many people and I do hope it does get some controller support later down the line when available. I continue to look forward to how the game develops in either state of sfw or nsfw. Especially with how much your art has evolved with this project. A cool thing is that the NSFW content can be activated separately if you so choose. Congrats man, I'm sure the little kitten is going to help you ease the pressure from time to time. I hope you have been well.
Thank you. Been enjoying it thus far, though... one thing was a bit off when trying to get the alternate scenes with Lily. I thought that simply getting the other scenes with Hale would allow the alternate scenes with Lily but I suppose the variants are exclusive to the Hale route itself. Made more progress getting the gallery filled in with only a few left to go. Had a blast going through it all and some of the mistakes of rushing toward the scenes. But I'm thankful that the game can technically be brute forced through if the player chooses to as well as the choice of either shooting the loaded gun or sacrificing the shovel. Not sure if having the shovel around will affect Day 7 or a bit later but it is an interesting choice to think about with the coming updates. Especially when it comes to whether or not you properly save the gardener if you got his trust. Haven't gotten to that scene just yet but maybe tomorrow or the day after when I've got just a bit more time to spare. I patiently await the next update be it later this year or the one following. I know for a fact that it is being handled with great care. The only thing that could be added would probably be voice acting to really enhance the experience much further. Though I think it would be a bit early for that at the moment. Especially when there's some voice work in this though not much outside of moaning. Best of luck to you and the wonderful people who have helped make it happen. I hope all have been well putting this wonderful project together. Hope to chat again soon.
That would explain some things. Thank you for taking the time to respond. It has been a real hot minute since I have played it but I did unlock some more scenes before taking a break from it. What I can say regarding Day 1's new pacing is definitely refreshing and gives the player important information regarding sanity and what aids its recovery. Meeting the Doctor right away makes sense since he's quite an important character you must interact with in regards to maintaining not just your sanity but also getting out of other situations a bit easier. Something I'll be going through this weekend are the new routes and updated old ones especially regarding whom your first goes to. Especially now that you can give the honor to Charlotte what it means to make love to be her and your first. The walkthrough is quite good and easy to read being very straight forward with an additional screenshot that I think will definitely be helpful towards those who may have had a bit of trouble with the rope. Luckily I had no such issue when it came to revisiting this game and figuring out where to go again. I hope to comment again sometime soon. I hope you have been well.
I am not too sure what to suggest but I got an idea. What about a simple pair of trays with paper that is gradually going down? Like how people have stacks of paper in a tray for "in" and "out" when working in an office. With the basic visual of having the IN tray full at the start but gradually moving into the OUT tray with more stacking to the IN tray when the "co-workers" visit.
Gave the new update a go... man. I am rusty to level 1. Took a few tries to finish it. Tried Level 2... very difficult. Got close but I must say it is real rough trying to deal the other workers compared to the office. Makes sense if I'm honest though navigating the responses is much trickier since I think one of them ended up sending more dudes than expected. Though dealing with a few don't change rates regardless of if you have clothes on, off, or directly going at it. Though there was a bug that I found. It is I think just a visual one regarding the gauge of progress. Basically even after finishing off a guy and going back to work with your clothes back on, it doesn't move from yellow. Speed returns to normal but the visual doesn't update until the next guy shows up.