I got the scenes with all of the girls. It would be nice if there was some variation with the different girls and their preferences. Also... for the browser version at least, I keep getting stuck in the fishing cast loop. There was no way to get out of it no matter how long I waited. I haven't downloaded the version for offline. The bartender could use some love for buying so many gifts... that could've been an incentive to give her one yourself after maxing out the girls. She could use some love and a break from the stand if you ask me. I think the girls should offer some different positions to allow for variation instead of the same 3. Perhaps one could be made more clingy and the other is more domineering. Also names would be nice for the girls. Otherwise for how simple it is I think it is mostly fine. Perhaps more could be done with the money that's supposed to be generated. Best of luck to your next projects.
scottwolf14
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4.2 was a pretty good update. It'll take time for the others to have their alternate outfits developed for the new scenes. But I did encounter something a little awkward. No proper mistakes per se but it just read weirdly. It was when the protagonist went into the sex shop for the first time. The way he expresses that its the first time being there doesn't read well. But that aside, I don't think I encountered any errors though it was amusing to see the girls react to changing back into their prior outfit in a few cases where I didn't have enough points for a scene or the scenes themselves weren't ready or in the game just yet. I like that a lot. Not too often do I see such a degree of choose your own adventure kind of feel to visual novels like this.
Completely understandable. Thank you nonetheless for putting out the update. Transparency is key and there's only so much one can do in such a situation. Especially when the health of your staff gets compromised and whether or not to disclose it really is a tough call. I hope the artist is doing much better now and I look forward to more as time goes on and this will be but a mere memory to hold onto. Your standard for quality is admirable and I understand why it got held back. Don't be too hard on yourself and do try to take care of yourself and those that surround you. Best of luck Kyle, you and your team got this.
I look forward to it! I know for sure this next one is going to be great. Things have been well and getting a little better. My current computer is doing quite well and I might be getting a new one sometime later down the line that's just a little better than this one currently. I hope you and the team have been well since last year. Best of luck putting together the final touches for the next big step into the game.
Hello, not so sure what's wrong but both versions of this game do not function. Similar issue to what skullkandy suffered from 1 year back. Basically the game fails to proper initiate and load the image files which are weirdly absent from the zip and rar files respectively. Shame it did not work but looking at the video on your channel, it isn't too bad as a proof of concept.
Hello! I'm curious of something that could be looked into. So... I got locked out of an event with I think her name was Celeste? The art teacher. It's a sidequest and I cannot activate it because I progressed apparently too far into the story. No clue if it has been documented, mentioned, or really acknowledged but Happy New Year man. Also another bug related thing. When you fail to get test results, she is only angry in other parts of the house EXCEPT for in her bedroom, she will still have fun in the shower and at work where she should say that she's a bit too busy (still angry at you). Best of luck through 2025 man.
WOAH. That's a lot... What a wonderful series of not just improvements but also I think some of the best pixel I've seen this year. It's been a hot minute but man am I glad to see you return. Those new references and inspirations have come a long ways to helping really put the game together both in scale and in size. I am impressed by how much has come since the last update back in I think August earlier this year. You took something that was helpful and managed to integrate it into your game seamlessly same with the room loading. I think come 2025 your game will have a powerful footing in regards to both reviews and such a niche type of simulation. Happy New Year and I wish all the best to you, your family, and the future of this project. The sheer amount of passion, consideration, inspirations, and genuine freshness cannot go unstated. I swear an entire OVA could be produced with how well drawn not only the sprites but also the sketches used to reference them. Phenomenal and I hope all the best comes for when the time comes and the game releases.
Fair enough. I know about it being an option because of an artist I follow has published their game on there along with some bonus stuff. Spicydoesart I think that's their handle over on twitter. But yeah... I can't think of any other platforms outside of Itch that would permit this outside of the game itself being behind a paywall on your website or whatever. Especially since I think this year a lot of platforms across the web have been cracking down on NSFW games and art in general. Best of luck to you, I hope to give the game a proper go soon. Merry Christmas.
They think height is a measurement of consent no wonder they rejected it. I don't think Steam was the right place to begin with given how strict they are with stuff like that. Unless it is furry related for some reason... Either way. I think you can sell the game somewhere like Ko-Fi if memory serves right. They have a shop feature where you can sell your products.
Just finished what is currently available as of 3.1. I like it so far. The characters seem alright. The activities are a bit limited but one thing that did bug me was that, for the invites it does not yet have an animation for finishing in the style you are currently in. Something I'd like to see is a bit more reaction from the protagonist. It's all well and good that the ladies are doing well but how is Jack doing? Is he in high spirits? Drained like the Mexico alien? Probably the latter if he tried to take on Grace and her needs. A few oddities. The invite menu stays open when you return to the room after opening it. The girls at the track field (Sports Ground) are there during the evening which feels a little too bright. I think late afternoon would be a bit better. I will hold off on rating it until 3.6 becomes available or a more significant update as right now things are a bit too early and we don't have much going on with Grace just yet. But if there was one weird thing it would be the placement of Sarah's gallery. The second event scene placement looks a bit off. I think a better approach to cleaning up the gallery would be to have a toggle between their bio and previous events. Otherwise, I think I've seen just about everything (outside of some dialogue choices) that the game has to offer currently. Best of luck to further development I will be keeping an eye on this one.
Just finished the demo. I think it's alright. Sadly the golden Carrot only got used once in spite of me getting quite a few of them to spare after fully upgrading the garden. I see quite a bit of promise in this project and I patiently await for more. If I had one bit of criticism toward it however, it is the lack of a tutorial. Sure I figured out what I was supposed to do and where to go but I could've accidentally went to bed right away skipping an entire day of no progress. And since the day of payment doesn't arrive, there isn't really a fail state either just yet. If there is one thing I am not a fan of, it would be the bunny girl's piercings. But that's more of a preference thing than anything against the game itself. Do keep working at it, I hope to see an expansion on more of the farm and characters both present and future.
Going to relay my sentiments here from the other place. I quite like the new additions to 4.0 and Act 2 thus far. As for my favorite additions, I'd say it would definitely be seeing the girls in their PJs. Molly's was probably my favorite out of the girls in terms of just coziness. The new scenes when staying over the homes of the girls was quite pleasant, I hope to see Alice get in on some action or perhaps a Sleepover party of sorts with some pairs of the girls. But honestly what I think is the game's strong suit was the bond formed with all of them, aside from Claire who at the moment just needs a bit more to work with. Especially since she isn't really willing to show her hand like it was with the rest of the girls, I'd say dates with her are going to be interesting when the time arises. As for the new ladies who've shook up the start of Act 2... I look forward as to how we conquer and tend to their needs. I don't think my initial rating fully surmises just how simple yet effective the writing and characterization is. Looking forward to more, I hope you've been well.
I'm looking forward to the new update and kudos to the players for helping you find stuff that you couldn't otherwise. They are the heroes in this story. But I don't mind if we have to wait for more scenes since the cast established so far are pretty good. The new store locale looks good so far simple and sweet as are some corners are. I think I will appreciate the offscreen text most out of the stuff coming soon. A text log will be handy and may help those either keeping track of the story or perhaps some minor spelling errors. I hope you are well and I look forward to future updates as they roll out.
Firstly, congratulations on getting your game out dude. Secondly I have much to say regarding it thus far. I think its strongest point is honestly the presentation. For a simple unity game with 3D graphics I think you got a good portion of it down quite well. Now for some feedback. Getting used to the controls take quite a bit to get used to along with the first person perspective. Something that did bug me a bit though was the animations was during the breakfast or dinner scene as it were. Since the game is entirely 3D it lets you see the reactions of the other characters as they speak yet, Sarah's got this happy emotion going on while Benjamin and Lucy are having a fight. Then there's another animation with Sarah where after the dinner you talk with her and depending on where you start the conversation, she will perform an animation and be stuck with that animation when asking other things until you finish the conversation. The last animation related thing is honestly when sitting down to eat you are stuck looking up at the ceiling until you realize you should be facing Sarah as she speaks, missed some dialogue because of that. If I could suggest it, do adjust your tutorial. As it is right now I think it is somewhat serviceable for the core functions but fails on two things: 1. It fails to inform the player how to save. It took me the better part of half an hour to figure out that you save by interacting with the bed which kinda makes sense but personally I wouldn't mind if it was possible to do so through the phone. Since walking all the way back to the room can be a bit of a slog when you can't exactly run yet (or at least that I'm aware of). 2. The interact key should be a bit more obvious. While I got a bit lucky figuring that out when opening a door and realizing I had to use it to pick up another dirty dish, I think the controls should be a bit easier for players to understand. My personal suggestion would be to have the 'E' key prompt when hugging either the aunt or cousin when you first arrive. Something to compliment though would honestly be the lighting, it isn't too harsh but feels quite warm during the times of day (though the clock in the bedroom could be fixed to be a bit more accurate to the time of day).
I wish you the best of luck with development. I will hold off on any rating until a bit more comes around, be it the gallery or more content to properly discuss since it really is in its infancy. For the moment however, it has a strong impression of what it promises later down the line.
It is sort of back... not that it ever left. A majority of updates are delivered on their patreon page. It would have been a good idea to at least provide some form of parity between updating over on Patreon as well as here to incentivize people supporting the project directly in some manner. But we don't get that here. The only other place would have to be Steam. AS OF JULY 31ST it is up to version 0.62.3 which is up for the patrons.