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scottwolf14

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A member registered Oct 10, 2017

Recent community posts

I hope things are going well man.

Going to relay my sentiments here from the other place. I quite like the new additions to 4.0 and Act 2 thus far. As for my favorite additions, I'd say it would definitely be seeing the girls in their PJs. Molly's was probably my favorite out of the girls in terms of just coziness. The new scenes when staying over the homes of the girls was quite pleasant, I hope to see Alice get in on some action or perhaps a Sleepover party of sorts with some pairs of the girls. But honestly what I think is the game's strong suit was the bond formed with all of them, aside from Claire who at the moment just needs a bit more to work with. Especially since she isn't really willing to show her hand like it was with the rest of the girls, I'd say dates with her are going to be interesting when the time arises. As for the new ladies who've shook up the start of Act 2... I look forward as to how we conquer and tend to their needs. I don't think my initial rating fully surmises just how simple yet effective the writing and characterization is. Looking forward to more, I hope you've been well.

I'm looking forward to the new update and kudos to the players for helping you find stuff that you couldn't otherwise. They are the heroes in this story. But I don't mind if we have to wait for more scenes since the cast established so far are pretty good. The new store locale looks good so far simple and sweet as are some corners are. I think I will appreciate the offscreen text most out of the stuff coming soon. A text log will be handy and may help those either keeping track of the story or perhaps some minor spelling errors. I hope you are well and I look forward to future updates as they roll out.

Best of luck and I'm happy to see you're making progress and taking the time out of your day to adequately inform us. I hope you've been well, I am glad to be keeping up with the game over here on itchio.

Happy to help. There's a lot of potential with your game, I look forward to how it develops. Best of luck dude and take your time. 

Firstly, congratulations on getting your game out dude. Secondly I have much to say regarding it thus far. I think its strongest point is honestly the presentation. For a simple unity game with 3D graphics I think you got a good portion of it down quite well. Now for some feedback. Getting used to the controls take quite a bit to get used to along with the first person perspective. Something that did bug me a bit though was the animations was during the breakfast or dinner scene as it were. Since the game is entirely 3D it lets you see the reactions of the other characters as they speak yet, Sarah's got this happy emotion going on while Benjamin and Lucy are having a fight. Then there's another animation with Sarah where after the dinner you talk with her and depending on where you start the conversation, she will perform an animation and be stuck with that animation when asking other things until you finish the conversation. The last animation related thing is honestly when sitting down to eat you are stuck looking up at the ceiling until you realize you should be facing Sarah as she speaks, missed some dialogue because of that. If I could suggest it, do adjust your tutorial. As it is right now I think it is somewhat serviceable for the core functions but fails on two things: 1. It fails to inform the player how to save. It took me the better part of half an hour to figure out that you save by interacting with the bed which kinda makes sense but personally I wouldn't mind if it was possible to do so through the phone. Since walking all the way back to the room can be a bit of a slog when you can't exactly run yet (or at least that I'm aware of). 2. The interact key should be a bit more obvious. While I got a bit lucky figuring that out when opening a door and realizing I had to use it to pick up another dirty dish, I think the controls should be a bit easier for players to understand. My personal suggestion would be to have the 'E' key prompt when hugging either the aunt or cousin when you first arrive. Something to compliment though would honestly be the lighting, it isn't too harsh but feels quite warm during the times of day (though the clock in the bedroom could be fixed to be a bit more accurate to the time of day).


I wish you the best of luck with development. I will hold off on any rating until a bit more comes around, be it the gallery or more content to properly discuss since it really is in its infancy. For the moment however, it has a strong impression of what it promises later down the line.

Happy to see these updates coming. I'm a bit surprised by the speed of it.

Looking forward to it dude. I'll definitely purchase the game on steam once it becomes available there. Your work shouldn't go unpaid.

Thank you! I will be sure to check out the website when the time comes.

Looking forward to it dude. Thank you for keeping us informed about how this project is going.

Great to see the new updates dude. Found it by chance through f95 and enjoyed my time with it as short as it was. Keep at it, I'll be sure to check out future updates as they roll out. I hope you are well.

It is sort of back... not that it ever left. A majority of updates are delivered on their patreon page. It would have been a good idea to at least provide some form of parity between updating over on Patreon as well as here to incentivize people supporting the project directly in some manner. But we don't get that here. The only other place would have to be Steam. AS OF JULY 31ST it is up to version 0.62.3 which is up for the patrons.  

I quite like Melanie's design.

Oof those temperatures are rough man. It's in a nice spot though the flies are in a frenzy but the bees are busy doing their thing at least. Living on the coast has its ups and downs. But I am happy to hear you've got quite a bit prepared for it. I look forward to buying it on day or closest to release. Best of luck dude, I hope things cool down on your end.

Congratulations! I am going to wishlist this right away. Been patiently awaiting for it. Also good on you for taking care of a kitten. Steam is the best option to go for with a game like this. It will reach many people and I do hope it does get some controller support later down the line when available. I continue to look forward to how the game develops in either state of sfw or nsfw. Especially with how much your art has evolved with this project. A cool thing is that the NSFW content can be activated separately if you so choose. Congrats man, I'm sure the little kitten is going to help you ease the pressure from time to time. I hope you have been well.

IT'S BACK. Here I thought we'd have been forgotten. I do hope more development logs will be made publicly available since it feels so lonesome here on the game page.

Thank you. Been enjoying it thus far, though... one thing was a bit off when trying to get the alternate scenes with Lily.  I thought that simply getting the other scenes with Hale would allow the alternate scenes with Lily but I suppose the variants are exclusive to the Hale route itself. Made more progress getting the gallery filled in with only a few left to go. Had a blast going through it all and some of the mistakes of rushing toward the scenes. But I'm thankful that the game can technically be brute forced through if the player chooses to as well as the choice of either shooting the loaded gun or sacrificing the shovel. Not sure if having the shovel around will affect Day 7 or a bit later but it is an interesting choice to think about with the coming updates. Especially when it comes to whether or not you properly save the gardener if you got his trust. Haven't gotten to that scene just yet but maybe tomorrow or the day after when I've got just a bit more time to spare. I patiently await the next update be it later this year or the one following. I know for a fact that it is being handled with great care. The only thing that could be added would probably be voice acting to really enhance the experience much further. Though I think it would be a bit early for that at the moment. Especially when there's some voice work in this though not much outside of moaning. Best of luck to you and the wonderful people who have helped make it happen. I hope all have been well putting this wonderful project together. Hope to chat again soon.

That would explain some things. Thank you for taking the time to respond. It has been a real hot minute since I have played it but I did unlock some more scenes before taking a break from it. What I can say regarding Day 1's new pacing is definitely refreshing and gives the player important information regarding sanity and what aids its recovery. Meeting the Doctor right away makes sense since he's quite an important character you must interact with in regards to maintaining not just your sanity but also getting out of other situations a bit easier. Something I'll be going through this weekend are the new routes and updated old ones especially regarding whom your first goes to. Especially now that you can give the honor to Charlotte what it means to make love to be her and your first. The walkthrough is quite good and easy to read being very straight forward with an additional screenshot that I think will definitely be helpful towards those who may have had a bit of trouble with the rope. Luckily I had no such issue when it came to revisiting this game and figuring out where to go again. I hope to comment again sometime soon. I hope you have been well. 

Looking forward to see this game later into the year. I quite like what I see so far especially with the expressions. October would be a reasonable time release. Birth month that one.

Ayy a new update. Love to see it. I hope you guys have been doing well. I will be giving this a go sometime later today or tomorrow.

Interesting start, though I take it you meant to say "two siblings" rather than "two brothers" with the description. Since you play as either the brother or sister if the screenshots are anything to go by. Going to keep an eye out on this one. Might give it a try later and make a new comment.

Glad I could help with ideas like that. Though I am not too sure how you'd handle it for something like the ware house section. Probably something like a clipboard.

I am not too sure what to suggest but I got an idea. What about a simple pair of trays with paper that is gradually going down? Like how people have stacks of paper in a tray for "in" and "out" when working in an office. With the basic visual of having the IN tray full at the start but gradually moving into the OUT tray with more stacking to the IN tray when the "co-workers" visit. 

Gave the new update a go... man. I am rusty to level 1. Took a few tries to finish it. Tried Level 2... very difficult. Got close but I must say it is real rough trying to deal the other workers compared to the office. Makes sense if I'm honest though navigating the responses is much trickier since I think one of them ended up sending more dudes than expected. Though dealing with a few don't change rates regardless of if you have clothes on, off, or directly going at it. Though there was a bug that I found. It is I think just a visual one regarding the gauge of progress. Basically even after finishing off a guy and going back to work with your clothes back on, it doesn't move from yellow. Speed returns to normal but the visual doesn't update until the next guy shows up.

We are going to eat good this year aren't we? Looking forward to it as you continue to develop and work on the new stuff. I can tell this project is being handled with care. Best of luck to ya, will write a new comment when I get around to playing the new public update.

Man what a fun time. Just went through some of the new content (haven't started a new save just yet) but what amazes me is how there are varied paths to the new scenes. Lily's new scene easily my favorite addition if I'm honest. I missed out on the previous update just due to life stuff. But man the story is still as engaging as I remember it. I got took aback quite a bit during the monster sequence. I will definitely have to take a look at the new walkthrough and see not only what I'm missing but also the proper tasks to get some different scenes. On that note. Something that didn't get preserved with my old saves were the old scenes I had unlocked before. By that I mean, I had lost all function with my old computer but luckily backed up the saves and the like before things got worse and was fubar. Said saves do function without issue however the data for unlocking said scenes already passed through were not preserved. Needless to say regarding the new story bits... man. I must commend the effort put into the dialogue. Even if a lot of time has passed since I last played, the new contents feel absolutely natural as a continuation. Keep up the wonderful work, will post one more time if I find anything interesting of note or any other additional praises regarding the revamped day 1 scenario.

Looking forward to it!

Safe travels dude! Good to hear more progress. Meet 'n Fuck's old games were just stolen from other Japanese games though later stuff was... all their own to say the least. The history of that developer is real interesting to say the least.

Quite a number of fixes and adjustments. Great to see it. Hope you've been well dude. Glad to see you are keeping busy and staying on top of things with these fixes and changes.

Congrats on getting it out! Happy to see a new update. It's been worth the wait that is for sure. Though I may have to start all over again since if memory serves, old saves will behave a bit weird regarding replays and the like. But it's a good opportunity to get familiar with the story again. I do wonder how different things will be paced with the more forced start and some updated dialogue. Either way, I can't wait to give it a go. Will post again once I get through this update.

We've had a lot of fog in June so far. It's alright. Trying to sort out some stuff in my life. Thank you, I hope your AC stays strong in the coming heat waves.

Congrats getting it on Steam!

Take all the time you need with this project, I know it is ambitious and probably bigger than what you've done previously. So don't sweat it too hard not having to show much at the moment. Your craft is delicately handled and it is something I respect the effort put into but I do appreciate that you are just letting us know you're hard at work on this. Good luck and I look forward to more as things develop. I hope you've been well.

That's amazing dude! The outline on the pixel art looks incredible man. You are really doing a great job defining and evolving your style. The choice to study more pixel art with Metal Slug was a wonderful choice. And those Metal Slug sprites look amazing dude. They feel real and almost official. The new Menu overhaul looks wonderful. Lastly, the new logo looks really nice and easy on the eyes. You are doing such a beautiful job with your game, I look forward to the moment I can wishlist this thing on Steam or buy it outright here on itch. Doing great things dude, I am happy to see it as I am sure others who are following this game. Keep up the wonderful work you've put into studying, redefining, and planning out the game. I hope you are well.

That sounds great! I hope to start walking more often this month and through the summer, granted the heat is going to suck... Which might be a fun idea as like a special event. A beach episode or a heat wave of sorts where the AC is out or something. That'd be fun. It was a common thing for the time the game is set. I used to walk a whole lot when I was younger since it kept my mind going and my breathing much healthier even though I was way heavier back then. The way I am going to lose weight is to eat less pre-made food and go on my walks with a bit of Ring Fit Adventure on days where it's raining or blowing too hard for safe walking. If it's just drizzle walking is fine but not for too long. I hope to reach 170 sometime this year. It'll be a long one but worth while. Looking forward to the next update, I'll be sure to give this recent one a look since I've been busy.

Man it has been a real long while huh... Well. Since we last spoke I got back into editing again though at the moment the summer heat has been settling in and really messing with my thought process. But otherwise... I got a lot of weight to try and lose. I've been considering on what other types of foods to eat as a means to mix up what I've been stuck to these past years. Other than that, playing some games and trying to clear out my old library of stuff. Especially some of the longer games that I definitely need to see the conclusions of.

Great to see some new updates man, keep at it. I hope you have been well!

Looking forward to it dude! Best of luck to your project man, I quite like what's planned in store.

No response needed. I figured that when seeing the harem ending. But thank you nonetheless. But I can see why they were discouraged. Which is a shame. They did have an update in May, but all of it is locked. Only about 15 people are supporting them.

I really like the new feature that speeds things up when there's no one else left. Glad to see some additional things have been fixed. And a speedometer is a nice touch. Keep up the great work, I hope things are going well.