I'll continue to see what I can do to spice up the core gameplay. I need new models which will help. Hotkey combat poses some design challenges without the game becoming crazy and unfair from the get go. It's a tough line to balance but i'll look at where it peaks and dips.
I've actually had a lot of thought when implementing that specific holy light upgrade, to the point where i've been meaning to change it for around a month. Not sure if you care about my youtube at all but i'll probably make a short video about why the design of the upgrade failed.
I've had the exact same bug with the exit tracker once and then i couldn't repeat it ever again. I'll spend some time working how what circumstances need to occur for this to happen and implement a fix to it.
Thanks for the feedback as always.