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I see what this is going for but for now the sameness of the skellies kinda kills it, they're all pretty much the same and it seems like you can out-heal their dps pretty easily after a couple of level-ups

The game should probably show your character's healthbar on his model alongside the other NPCs for readability
It would also be useful to see the sweetspot of some spells, like Holy Light has an upgrade that makes it more powerful at 10 meters and that could be shown when hovering over the spell.
Maybe spells that require you to be still to cast should stop your character instead of giving you an error.

I ran around the first floor for a while, the exit tracker led me to the top-left corner of the map instead of the exit:


I'll continue to see what I can do to spice up the core gameplay. I need new models which will help. Hotkey combat poses some design challenges without the game becoming crazy and unfair from the get go. It's a tough line to balance but i'll look at where it peaks and dips.

I've actually had a lot of thought when implementing that specific holy light upgrade, to the point where i've been meaning to change it for around a month. Not sure if you care about my youtube at all but i'll probably make a short video about why the design  of the upgrade failed.

I've had the exact same bug with the exit tracker once and then i couldn't repeat it ever again. I'll spend some time working how what circumstances need to occur for this to happen and implement a fix to it.

Thanks for the feedback as always.