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(2 edits) (+1)

-Why do you start the game windowed? I know this is minor, but starting fullscreen feels more professional to the average gamer.

-Good tutorial pages, brief but to the point.

-Played for 10 levels. Music's drum beat feels too loud, it bothers my ears. Gameplay is OK? It feels a little less interesting than last time.

-Level 30. Doesn't feel much different to level 1, really. I suppose Death is more common.

-Got to 60 before dying. idk, I felt bored. If you threw in a twist like using the fourth direction too or adding new icons part way through it may be more engaging. Being able to start again from 60 is a double edged sword. On one side it's not that punishing to die, but on the other it makes the challenge feel arbitrary if you can do it piece meal.

-Sprit burn feels too one note. I just save it for when stuck between death and a hard place, and nothing else. If you could cast different flavors, like a guaranteed spawn of weed or oil on burn reroll, it would be more interesting.

-Finished the game, it got a little more engaging towards the end, but not by much. I think in part it was me changing strategy, because instead of mostly going for scrolls, I engaged with the systems to fight enemies while managing health. 

(+1)

Hello Wierdox thanks for playing.

- The game starting windowed is mostly a remnant from the dev build. I shall try to have it fullscreen on more serious builds
- I'll think of adding more options to Spirit Burn unless it breaks the balance too much

Really surprised you finished it, well played. You must be very fast with reflexes. Maybe harder difficulties would suit players like you.
Thanks again for the feedback