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Controls feel good and intuitive, tutorial does a fine job, new graphical updates are neat. This is going to be great. Making the player a bit more able to take damage I think will be good for the early game, make it easy at the start then ramp up the difficulty. The different damage zones and destruction seem to work well. 

Are you going to cook a story for this somewhere down the line? If so, what are you thinking? 

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Thanks for playing!

Making the player a bit more able to take damage I think will be good for the early game, make it easy at the start then ramp up the difficulty

Yeah it should probably be a bit easier at the start

Are you going to cook a story for this somewhere down the line? If so, what are you thinking? 

In my experience story ideas don't survive the story being written so I usually don't talk about them too much.
But the setting is pretty much already decided: you play as an AI made by some dude in a scrappy spaceship and follow his orders to fight a race of aliens called the Cancri.
Anything beyond that is wishful thinking until I manage to finally nail down physics and controls.

But thanks for the interest and for the feedback

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It sounds like a cool premise, as you might have guessed I am a very storydriven player, maybe in a few demo days there will be such things we can discuss : D.