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(+1)

Thanks for playing!

Making the player a bit more able to take damage I think will be good for the early game, make it easy at the start then ramp up the difficulty

Yeah it should probably be a bit easier at the start

Are you going to cook a story for this somewhere down the line? If so, what are you thinking? 

In my experience story ideas don't survive the story being written so I usually don't talk about them too much.
But the setting is pretty much already decided: you play as an AI made by some dude in a scrappy spaceship and follow his orders to fight a race of aliens called the Cancri.
Anything beyond that is wishful thinking until I manage to finally nail down physics and controls.

But thanks for the interest and for the feedback

(+1)

It sounds like a cool premise, as you might have guessed I am a very storydriven player, maybe in a few demo days there will be such things we can discuss : D.