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1. Not sure which engine this is but having to install.´.NET runtime nearly made me skip the game.

2. I accidentally pressed Enter when choosing my element. No item was highlighted from the choice, so not sure which one got picked. I suppose Fire?

3. Would be nice to know what the elements do at selection time.

4. For dialogue I am always in favor of supporting CTRL to skip.

5. Something is off in the dialogue formatting. You can somtimes see the last word(s?) on a line flickering onto the next line.

Was fun enough to play through the demo. Without money/shops implemented a bit hard to judge in terms of progression. I liked planning out some turns to get characters into good ranges for AoE skills.

The game was made using the Monogame and Nez frameworks, so I'm basically enginedeving, so a lot of things are rough around the edges right now.

Monogame does have a way to "publish" the game which I believe will allow you to run without installing the .NET runtime, but I wasn't able to get it working yet (it kept throwing errors).

Points 2-5 are good suggestions. I actually had 4 and 5 implemented at one time back when I was using Unity, but haven't re-implemented them in the new framework yet.