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(+1)

So glad this is finally out! I just did a sort of speed run to complete everything in the journal, and I'm definitely excited to see what's to come.

From my quick play through
- The buy menu needs work, I had no idea how much things cost and it's easy to accidentally buy.
- While mowing the lawn my helmet and vest were still standing on the sidewalk, it also changed me back to the default t-shirt.
- Lawn mowing seemed buggy, I kept getting stuck and couldn't figure out why. The % didn't always count up, and then when I hit 66% it just stopped (though I did get paid).
- Skateboarding was really buggy for me, on the sidewalk in the park it worked okay (the camera was very jittery), but on the starting platform and the sidewalk outside of the video store I couldn't seem to get moving forward consistently.
- On the handheld game I could move side to side, but there didn't seem to be anything to do other than just skate side to side, occasionally it looked like I was moving forward.
- I'd like trigger areas to be more clear/require a button press. I accidentally talked to people a few times.
- More control over the POGs throws might make it more engaging. I like the Special slam, but every other slam feels sort of bland since the player has no real input.
- I'd like to be able to control what POGs I'm wagering. Additionally, having some battles where you chose your opponents wager and they chose yours could be a fun twist.
- Different stack sizes could be pretty cool.
- Thomas is an absolute G, I hope to see more of him!


- This is a breathtaking feat of self indulgence!

Great work, I'll keep my eye out for the next update, and let you know if I come up with any other feedback.

(+1)

Thank you very much! I will prioritize the bugs you've found and try to fill out features like the handheld and include these in a changelog soon, your attention to detail is much appreciated, love that you even referenced the movie posters 

(+1)

Thank you for the feedback and bug reports! 

Alpha v 4.1 is now uploaded with the following changes 

  1. Pog Shop pricing and purchasing confirmation
  2. The Lawn Mowing Mission handling and faster and full completion 
  3. Speed Skater the first handheld LCD game finished!
  4. User controlled prompts and dialogue activation
  5. Skateboarding somewhat improved

You can see this outlined more in the changelog in the new version that has just been uploaded. Give it a play! 

  • Regarding wearable items being detached

I haven't been able to recreate the bug where wearable items are left detached from the player but I'm still on the case. If you can recreate it in any specific sequence of actions please let me know, meanwhile transferring your selected clothes to the player while they are mowing remains on the bug list and will be fixed by next update.

More depth to the pogs battle gameplay, especially user agency

There are certainly some ways the battle gameplay can be improved such as allowing the player to manually aim the slammer and get rewarded by better slams for accuracy instead of just clicking "slam", this will likely be in another update soon.

Selective pog wagers

There certainly is no avoiding this, the player should be able to keep their favorite pogs without seeing it randomly lost in battle. It may be necessary to rethink how the value of pogs based on rarity and coolness affects fair battles. Blade pogs are cooler than regular pogs but are hologram pogs cooler than blades? And how do we avoid cheesing opponents by wagering our plain pogs against their high value pogs? Monetary and coolness values will have to be considered. A community discussion will probably be needed for this later! 

Varying the size of stacks in battle is also a possibility but will have ramifications on a number of other things so I'll be chewing on that one for a while. 

Happy slamming!