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(+1)

Thank you for the feedback and bug reports! 

Alpha v 4.1 is now uploaded with the following changes 

  1. Pog Shop pricing and purchasing confirmation
  2. The Lawn Mowing Mission handling and faster and full completion 
  3. Speed Skater the first handheld LCD game finished!
  4. User controlled prompts and dialogue activation
  5. Skateboarding somewhat improved

You can see this outlined more in the changelog in the new version that has just been uploaded. Give it a play! 

  • Regarding wearable items being detached

I haven't been able to recreate the bug where wearable items are left detached from the player but I'm still on the case. If you can recreate it in any specific sequence of actions please let me know, meanwhile transferring your selected clothes to the player while they are mowing remains on the bug list and will be fixed by next update.

More depth to the pogs battle gameplay, especially user agency

There are certainly some ways the battle gameplay can be improved such as allowing the player to manually aim the slammer and get rewarded by better slams for accuracy instead of just clicking "slam", this will likely be in another update soon.

Selective pog wagers

There certainly is no avoiding this, the player should be able to keep their favorite pogs without seeing it randomly lost in battle. It may be necessary to rethink how the value of pogs based on rarity and coolness affects fair battles. Blade pogs are cooler than regular pogs but are hologram pogs cooler than blades? And how do we avoid cheesing opponents by wagering our plain pogs against their high value pogs? Monetary and coolness values will have to be considered. A community discussion will probably be needed for this later! 

Varying the size of stacks in battle is also a possibility but will have ramifications on a number of other things so I'll be chewing on that one for a while. 

Happy slamming!