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Managed to complete the demo. Combat is really solid. I like the lightheartedness of the story.

Pressing "OK" while the text in a dialogue is being typed out skips the entire message instead of just skip typing like most games. Can get annoying to wait for the typing animation to finish if you're a fast reader.

The player's sprite jitters when moving. This is most noticeable in the overworld.

I think there's a minor text bug If you open a chest when your inventory is full. You get the message: "String not found:  Not enough inventory space"

Seems like a missed opportunity not to have Cyan heal you before entering the first dungeon. I got almost softlocked on my first attempt cause I entered the dungeon with half health.

I'm a massive fan of the older Pokemon Mystery Dungeon games so I'll be sure to keep my eye on this one. Keep it up.

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Glad you enjoyed the game.

Good idea, I can change pressing OK to type the whole message first instead of skipping it.

Regarding the jitter: It's funny, I did notice a while ago that the movement seemed "off" but I couldn't put my finger on it and I was thinking I had gone crazy so I just ignored it lol. And now 2 people this DD have noticed it! Looked into a bit and I see other people complaining about this with Nez (the framework I'm using) I hope I don't have to write a custom Camera class...

Damn I thought I found all the "string not found" messages but you caught one! (I'm refactoring the game so all the strings come from external files instead of the code. If it doesn't find it, it prints that message)

Adding a heal before the first dungeon is a good idea.