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(+1)

Unfortunately, the movement/launching controls don't work on a Valve Index w/ Valve Index Controllers + SteamVR. The left thumbstick only lets me snap turn. Neither thumbstick lets me move. The jump and launch object buttons don't work either for the Valve Index controller (the A/B buttons don't do anything on either controller). In Unreal, were you using a Meta-Oculus-only framework?

I can just snap turn, grab the gravity gun, and shoot the beam to grab the box. I'll try it on a Quest 3 with link later if I get a chance.

(+1)

It worked fine on Quest 3 running it through link cable and the Meta Quest Link desktop app (but not though Virtual Desktop and SteamVR as the OpenXR). So I'm guessing that this is just a Meta/Oculus-only desktop app.

I appreciated the arrows because I hate puzzle games and getting stuck. I also appreciate the work that must have gone into getting this all to work in the limited timespan of the jam. Well done!

(+1)

Sorry about that, I just forgot about setting up my custom bindings to work on other vr headset than the Meta Quest 2. But thanks for the feedback :)