Played for roughly 1h, I didn't really find anything new Gameplay wise to try out. Glad to see you haven't given up.
The new Town "lineart" felt a bit too stark in the beginning, but I got used to it rather quickly. It's really nice that you have some defiinition to your Shapes through that, and that you have some new Signs around Town, makes finding your Way a lot lot easier.
I don't know if you changed anything with the furthest Tree Lods on the low Areas, but I think they look better then last Time I played. The ones on the top Floors don't tho. You also have some Pink showing when looking at the topmost Tree above Town from below, probably some missing Transparency on the Lod of the Fences there. Could also be the Flowers being visible from the Bottom, but either Way it looks buggy, even if it isn't. If its the Flowers, consider sinking the Terrain in very slightly, so they aren't as visible from below. Or give them a LOD for far away that hides the Purple.
At least when nearly fully maxed on Nutrients sleeping for 8 hours restores my entire Stamina. Still feels too unforgiving at lower Nutrients tho.
Overall the Game feels lighter in visuals, but I don't know if thats just from not having played for a long Time.
Ocean Floor is still empty, Town is still missing a lot of movement, NPCs, Pets, or something, and especially small Doodads around to make it feel more alive. Some Stuff like the Rocks outside of Town could also be placed better.
There are some big Trees in the Distance I want to go but couldn't, shame.
When looking at the Bamboo Forest from below right at the Cliff Corner, you can get the LODs to very visibly pop, due to having vastly different Heights/Starting further towards you on higher Distance LODs.
The Cliff itself also still is to flat and repetitive I think, it could use some big Rocks at the Bottom, some Shape to itself.
The Big Rocks, big Trees and Birches(?) look different from the Town textures, a lot more color variations and depth to them, would like to see that on your Wood Beams, Plastered Walls, etc.
I got quite a bit of Lag throughout playing, but thats very likely on me, my PC didn't survive the Move all to well, frequently crashing on its own, so don't assume its from your Game. Just something to maybe keep in mind.
One Big Source of additional Lag however was whenever the Town was mostly in View. When I looked towards Cliffs or Away from Town it was fine, so something in there is rendering really slowly I'm assuming.
The Street Lights don't really look like they're lighting anything at Night. Making Night overall darker, giving them a bigger Radius and some actual Light, alongside some Moths or something in the warmer Times of Year could add a lot to the Towns Night-Time Atmosphere.
Noticed your big Clock is actually working, nice.
Horizon could blend in more with the Ocean I think. It looks like a bit too stark of a Contrast. Some fake long Distance Fog maybe.
Town Architekture looks a bit all over the Place. You have Armaments on the Walls, clearly ment for Protection, but then connect that seamlessly with smooth walkway Ramps to some Parks, either with Pillars and Dragonheads on Smooth Rock Pavillons, more modern looking Arches, Wood, Iron and Stone Fences all over the Place, nice dark mustered Walls on the Canals, and the Top of them, which then don't have a Top, but just the generic Cobblestone from all the other Areas. Should have a bit of a Trim I think.
You have some Exceptions in your Bug Report, one with Adams Weapons or something, with no further Information, and a few with your Autosave failng to find a Key in your Dictionary. Maybe because I just loaded my old Save.
Music dampening when entering Water feels too harsh, maybe just a quarter or half second Transition Time instead of instant.
I stil think a bunch of Stuff on the Cooking, Farming etc. UI could be improved or put into additional Information for if you really care about it, instead of just wanting to quickly cook up some Eggs or something.