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(1 edit) (+1)

Watched this on stream as you know, giving it a spin today. Gotten to level 10 for now, got some initial thoughts. The core gameplay system here works, it is fun, but I think it needs a little more flair. Once you reach a level save point, introduce some sort of choice for an ability unlock, make the player able to create "builds". 

Abilities such as: double healing, more damage, survive one death, traps heal you, break rockdoors etc. These are abilities that depend on what is in the game now, I think you can add a lot more. 

Gambling/party feel I think would be good. Special blocks with slots or fantasy roulettes giving gold, exp, damage or something else. 

Every tenth level, introduce a boss sequence, the rune thing is cool. Some kind of clicking minigame to solve a boss, possibly targeting body parts in a correct order or something like that, using the core mechanic. 

Introduce a shop here and there too where gold can be used, also use max gold as score. 

Implied randomized story encounters would be cool too. Nothing too advanced, a rare princess encounter, dragon enemy, mimic chest, mysterious crystal etc. 

Chests with loot. Loot could just be collectible unlocks. 

Edit: Collecting collectable "loot" also provides further investment to play the game more. 

Thanks for giving it a try despite having seen it.

- Unfortunately if I want to finish this game I'll have to cut any roguelike element (it was the initial vision). It's too much for me to handle with the codebase I have
- I'll think of the dungeon party theme, but even more of the gambling aspect. Having a simple roulette on the side just giving bonuses and inviting the player to make a certain combination of Opportunities could be interesting
- I had bosses before, but I scrapped them unfortunately
- I had a shop too, with the structures to be randomized
- Collectibles would be something I could try adding back in. A simple system where you just turn a ressource into a Collectible, with rarity rates

These all are nice ideas but I have to retain myself unfortunately. Maybe I can add all of these in another project one day, that would be nice!
Thanks for playing horbror. I'll do my best to give your game a try too. Thumbs up.

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Plenty of opportunities for TREASURE SEEKER 2: ENTER THE PARTYDROME.