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Thanks for giving it a try despite having seen it.

- Unfortunately if I want to finish this game I'll have to cut any roguelike element (it was the initial vision). It's too much for me to handle with the codebase I have
- I'll think of the dungeon party theme, but even more of the gambling aspect. Having a simple roulette on the side just giving bonuses and inviting the player to make a certain combination of Opportunities could be interesting
- I had bosses before, but I scrapped them unfortunately
- I had a shop too, with the structures to be randomized
- Collectibles would be something I could try adding back in. A simple system where you just turn a ressource into a Collectible, with rarity rates

These all are nice ideas but I have to retain myself unfortunately. Maybe I can add all of these in another project one day, that would be nice!
Thanks for playing horbror. I'll do my best to give your game a try too. Thumbs up.

(+1)

Plenty of opportunities for TREASURE SEEKER 2: ENTER THE PARTYDROME.