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Thanks for playing and thanks for the feedback!

Most players seem to agree that the third person feels off, so I'll try to figure out exactly what's wrong and make it much more usable, that seem to be the main problem right now.
Free cam for for sights would only work if it also made the model transparent and I guess that's doable but I prefer it this way, both aesthetically and because I want it to give the player a bit of tunnel vision.
Hopefully a better third person cam will eliminate that problem.

Probably if a shell lands near them they should become active and at least try to evade.

Yeah infantrymen in particular need a lot of work, right now the best they can do is call for reinforcements.

I tried the second level with the crunchsader and got worn down by bullets.

That's the reason why I went for the energy shield for the player tank: the modular armor plates are very inconsistent when AI is shooting at you, there's always the chance of max-range shells or infantry volleys disabling treads, wheels or getting a lucky penetration and one-shotting you. The unlockable enemy tanks are not really meant to be viable or balanced, it's more of a novelty for people who wanted to play more of the game after finishing the demo.

Thanks again for the feedback!