The wood mechanics and the lumberjack's interaction with that is interesting. I like all the unique little gimmick uses of srpg mechanics actually.
The end turn animation takes too long. A lot of stage mechanics require you to end turns a lot and it's not pretty.
Panning the map is not intuitive. The overlay that indicates your movement range is often not particularly noticeable against the background color. Pathfinding is aggressive enough to force you to take damage through flames, but not enough that I can move to an enemy tile to go there and attack with a single command?