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(+2)

I forgot to comment on stream (could've sworn I did)! I really enjoyed the look and feel of this one, however that (what I assume is the) final fight is so overly tuned towards the enemies that it feels almost impossible to tackle. I have a feeling it was intended to kill every soldier you came across, and buy as many healing items as you could. But the way I played it was to avoid as many of the soldiers as possible (like a stealth mission) and then got to the end and got TROUNCED. That kinda killed the vibe for me as it felt insurmountable.

(+1)

I saw the VOD, you did write a comment but forgot to post it. 

Well, it was not intended to kill every soldier since the level cap is 10 and I gave David an exp increase item at the start of the game. I just have a bad habit of creating a hard game. Even a max out party would still have problem fighting the bosses if the player doesn't use the skills effectively. Looking back, I should have make Lucius less overpowered (I love healer/support class).

Anyway, thank you for playing! Glad you enjoy it.