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(+1)

I like the artstyle, it's very charming, and the idea of a light-hearted stealth game sounds interesting, and I especially like the peeking mechanic. The UI was a bit confusing, apart from the square being the compass and the text indicating the "heat" level I wasn't sure what the % does - probably something with sound? Apart from the issues others pointed out (fullscreen after game over, stuck in locker, vent movement) I've found the following:

- You can open the Peek/Unlock menu while the textbox of the door being locked is still on
- I accidentally skipped over the game over screen once by having a button held down still, like getting caught while trying to run away for example
- This is minor but I found it funny how the guy immediately jumps to taze you the moment you walk in the front door, feels like he should just tell you to go away unless you ignore him and go in deeper into the building or approach from the inside

(+1)

Thanks for trying it out !!

You're talking about the "camo index", a lower rate makes you harder to see for the guards, and it's mainly influenced by lighting and stance (standing, crouching, ramping) + movement.

I'm definitely not done with the guard IA, i need to add a lot of stuff there to make it the way i want it to be. (surprised, calling centrale, shouting to alert other guards, improving the way he looks around for the player...)