Started new runs https://www.twitch.tv/videos/2191604798
At first I fell into my previous style of play, then I thought, let’s go 2-handers for a change and started another char. It occurred to me that a shared stash would be "nice." Might make the game a bit too easy. Perhaps some price to pay for transferring items between chars?
Stopped playing when I got "stuck" in some savescumming loop. Previously I had played Iron Man, this time I tried normal. I think the traditional ARPG save system is much better than yours. I mean, even when I try really hard to discipline myself to not save-scum … it just happens. I felt what was especially dumb is that I got to kill some minibosses repeatedly, and ofc. when I got the loot I needed I was quick to do another save… if you insist on keeping this system, at least add a quicksave button already :P
Miscellaneous:
- No way to turn off enemy highlight (outline) completely?
- The first chest pieces I found needed INT of all stats. It felt that often the pieces with more Armor needed INT. Unusual.
- The binding for Right-Click sometimes changes when swapping weapons, sometimes does not. My preference, having played bunch of PoE, would really be for it to always change. Basically save an individual action load-out per weapon load-out. By the way it’s very nice how swapping between two weapon sets is encouraged in this game.
- I bind forced-walk to W in ARPG, if possible. Would be cool if you could support that.
- I still haven’t a grasp on all the character stats. It’s weird that there are both DEX and AGI and both INT and MIND.
- I loaded a save from January for fun just now and ofc. it’s completely broken. (Plain char on blue background, can’t do anything not even open menu.) I would expect the game to pick up this save at all.
- Faceless in stealth have no outline, implying they cannot be hit. But I felt eventually that a good strat was to hit (with shift) into them when they were still stealthed (?) Idk if it really works or I was just imagining things. If it’s intended imho that is quite a bit to ask from players on only the third (second) level of the tower. Shift-atk is really clunky (and hurts the pinkie), I would expect all casual players (so 90%) to never use it. PoE solved this by having the "always attack without moving" option to set on actions.
Cheers