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The Greklovick levels are wonderful, very expansive with a lot of lovely details. The house-boss was simple, but fun. 

I think you should add fiddling with the hands for this stationary animation, peak cuteness. 



You gotta make a better explosion effect, there are free packs with frames you can use. It does not fit the rest of your style. Talking about the bomb one. 

The Greklovick endboss is a nice touch but the gun sound effects are atrocious, they need to go. The actually are hurting my ears. 

Going to go to bed soon, will cover the rest of the levels tomorrow. As always, really enjoy your work. These big expansive areas with lots of details to discover are wonderful. 

Oh, and one more thing: recently got to know this musician: https://x.com/JensVide777, he works for cheap and puts out game music that people can use for free. This song would be perfect for grek: https://jens-vide.itch.io/depth

Okay, I am playing some more. Really like the twisted hand art and that you are making levels that make use of the "switch between character" mechanic. My god... the fucking spider dimension. I love it. 

The hand is based off mine because it's a weird thing I could do since I was a kid.

I also did that thing in general as last time I'd do those tricks before I can't/shouldn't anymore.

I wanted to make sure that vertical level could still in theory be completed with regular commands but there's an obvious reason why "OP" is written in the left side with tree tiles.

I wanted the spider boss to be a bit more ambitious like maybe the Spider would go to the stage and attack you or somehow you could throw things at it.

Went with a simpler execution based on my current limits, but at least the background spiders are still there.

Depends on what I can do with sprites without messing them up, because with a scene like the level prop, I edited some sprites and they got messed up.

So I had to replace them differently.

It depends on how I can work with AnimatedSprite and avoid certain oddities.

I did have an idea of a secret interaction where the older siblings pet the younger ones on their head but all I have is a vague theory and it only being available under playable companions.

The explosion does look like garbage, but it can also depend on my overall limitations. Maybe I could get someone else to draw them a bit better in the future and maybe even had some transparent thing to simulate light.

If I'm not wrong, the explosion used for some enemies is a seperate scene on its own.

Most sounds come from FreeSound, with some selected under Creative Commons. I hope better alternatives are like that.

The levels got way too big because of stuff like lore and visuals, since Greklovick was me going heavy on sci-fi concepts and certain influences.

Probably has the most illustrations too, which is why the "animated" artworks are a thing now.

I still want music to be considered much later because I got some vague ideas on what they could sound like (Or at least, what references to somehow copy and get away with it).

That's a neat track but I also want something specifically made with the game in mind, so I'll still save the music part for later.

But thanks for playing.