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Depends on what I can do with sprites without messing them up, because with a scene like the level prop, I edited some sprites and they got messed up.

So I had to replace them differently.

It depends on how I can work with AnimatedSprite and avoid certain oddities.

I did have an idea of a secret interaction where the older siblings pet the younger ones on their head but all I have is a vague theory and it only being available under playable companions.

The explosion does look like garbage, but it can also depend on my overall limitations. Maybe I could get someone else to draw them a bit better in the future and maybe even had some transparent thing to simulate light.

If I'm not wrong, the explosion used for some enemies is a seperate scene on its own.

Most sounds come from FreeSound, with some selected under Creative Commons. I hope better alternatives are like that.

The levels got way too big because of stuff like lore and visuals, since Greklovick was me going heavy on sci-fi concepts and certain influences.

Probably has the most illustrations too, which is why the "animated" artworks are a thing now.

I still want music to be considered much later because I got some vague ideas on what they could sound like (Or at least, what references to somehow copy and get away with it).

That's a neat track but I also want something specifically made with the game in mind, so I'll still save the music part for later.

But thanks for playing.