Great use of images for map generation. The enemy AI was interesting, couldn't quite figure out how exactly it works with them losing interest or not engaging sometimes. Sprinting was crucial for getting away and "resetting" their chase behavior. Having an alert sound effect/mechanic before they chase you would be good from a gameplay perspective.
I did note that you can move through diagonally placed walls, which might be not desired, at least from what looked like what was intended as a dead end.
As a side note, I did have to clone the repo and build from source since I'm on Linux.
Nice job!