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Great use of images for map generation. The enemy AI was interesting, couldn't quite figure out how exactly it works with them losing interest or not engaging sometimes. Sprinting was crucial for getting away and "resetting" their chase behavior. Having an alert sound effect/mechanic before they chase you would be good from a gameplay perspective.

I did note that you can move through diagonally placed walls, which might be not desired, at least from what looked like what was intended as a dead end.

As a side note, I did have to clone the repo and build from source since I'm on Linux.

Nice job!

(+1)

Thanks for reviewing. I was definitely pressed for time, so I had to cut a lot that I had planned. (Like better graphics and sound) The ability to cross through diagonals was a bug that I decided to keep as a feature, as I thought it was fun to use for level design.

I do plan on adding the features I had to cut and create a web build. I like the idea of a sound before they start to chase. I’ll probably add a little animation as well.