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Body Builder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #11 | 3.019 | 3.375 |
Gameplay | #11 | 2.683 | 3.000 |
Audio | #11 | 1.342 | 1.500 |
Overall | #12 | 2.370 | 2.650 |
Innovation | #12 | 2.683 | 3.000 |
Graphics | #13 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/Joshabracks/egj-06-2024
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Comments
Nice little game. I liked how the enemy AI felt a bit unpredictable it kept me on my toes. Them crossing walls felt unfair at first, but I think it actually evens the difficulty out a bit since kept in the diagonal movement across barriers. A small SFX for successfully retrieving a body part would add quite a bit of reward for the player.
I was so hoping someone would make a game where you build a body! Absolutely delightful :) If you continue working on the game it would be fun to see a story built up around this (building a body … for science? For a body-building competition but the player character didn’t quite understand what that meant? To replace the body that the player character lost?)
Enemies jumping across boundaries was unexpected and read as a bug more than intentional behavior on my first playthrough, but it’s a cool mechanic and it would be nice to see it polished! Gameplay was a little frustrating because enemy behavior felt unpredictable and player movement felt a little clunky and accidental (like moving across diagonals that looked like they should block the player movement), but I was able to complete the first level. I also like kettek’s suggestion of an alert sound and a web build for those of us on Linux.
Nice work!
Fun idea.
The enemies somehow were able to sprint through walls. Also the maze generation put the gray square in the bottom right corner once which made it really annoying bringing the body parts there.
Great use of images for map generation. The enemy AI was interesting, couldn't quite figure out how exactly it works with them losing interest or not engaging sometimes. Sprinting was crucial for getting away and "resetting" their chase behavior. Having an alert sound effect/mechanic before they chase you would be good from a gameplay perspective.
I did note that you can move through diagonally placed walls, which might be not desired, at least from what looked like what was intended as a dead end.
As a side note, I did have to clone the repo and build from source since I'm on Linux.
Nice job!
Thanks for reviewing. I was definitely pressed for time, so I had to cut a lot that I had planned. (Like better graphics and sound) The ability to cross through diagonals was a bug that I decided to keep as a feature, as I thought it was fun to use for level design.
I do plan on adding the features I had to cut and create a web build. I like the idea of a sound before they start to chase. I’ll probably add a little animation as well.