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(+2)

Surprisingly compelling!  I look forward to seeing where this goes.  A few idle thoughts:

  • Enemies can be a lot to handle--for instance, thanks to a Saboteur, I almost didn't make it out of Epoch 1 in one game.  You might want to make them, if not more rare, at least not appear in the first epoch.
  • I played five or six games (good sign!), and never made it past Epoch 3 at best.  I don't know if that's because the game is hard or because I'm no good at it, but offering it as a data point.
(+1)

Followup: on another playthrough, I got three enemies on a single trip to the market (not good at all!), but then again I made it to Epoch 4 (much better!).

The other thing that struck me was that, when the epoch changes, you don't get a chance to go to the market--and in particular you don't get a chance to use a banishment power.  Sometimes that felt frustrating, but if it's a deliberate choice in the design, I can imagine why.

Thanks for the feedback!
I have created tasks to take a look at making first epochs and first shops less punishing.
I will let you know once I release a new version. Feel free to follow me on twitter too if you're interested :P (@gmadorell).

> when the epoch changes, you don't get a chance to go to the market

Yeah, that's part of the design. Epoch changes are supposed to be different than normal end of day phases, so you must prepare for that :P.