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Seriously?

I'm so flattered you'd dedicate such time to a tiny jam like this. Also very impressed that you haven't really needed much assistance at all this time. I guess you've resigned yourself to the weaknesses of the system.

I have a feeling it's going to be a goodie.

If the images are not completely done by the deadline, don't worry about it. I'll turn a blind eye for a few days after the deadline, just make sure you submit a version of it before the deadline.

Also the rules were only that two thirds of locations required graphics, but I can't stop you being a completionist.

(+1)

2 rooms to go.

If I play an illustrated adventure where some rooms are not illustrated, I feel like I've been gyped, so I'm aiming for 100% coverage.

It feels like an eternity since I looked at the code. The game itself is doing some fancy things under the hoods. My last game was also doing some fancy things under the hoods, but players didn't appreciate it. I think they might have found it too hard. This time around, the puzzles are equally as logical and there's plenty of hints, but I've got a feeling that players may find it harder than last time. We shall see.