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(+1)

2 rooms to go.

If I play an illustrated adventure where some rooms are not illustrated, I feel like I've been gyped, so I'm aiming for 100% coverage.

It feels like an eternity since I looked at the code. The game itself is doing some fancy things under the hoods. My last game was also doing some fancy things under the hoods, but players didn't appreciate it. I think they might have found it too hard. This time around, the puzzles are equally as logical and there's plenty of hints, but I've got a feeling that players may find it harder than last time. We shall see.