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I tried to make sure the control/scheme was less annoying that I removed pushing the kid out of the ladder by accident.

But making them playable turns out to be a game saver.

With how the player can interact with some NPC's and also stuff like "conversations", I tried to use that to add more to the characters.

Same can go for the yellow paintings and books.

The game in general exists because I wanted to show off different characters of mine and even go along the idea of a "fake crossover".

(Hence the cute robot world and one that copies Sin City).

It's also my first game, so even if I can make things go forward, there's some limits bound to happen.

The art has issues for a lot of reasons, be it a weird resolution issue with Godot, to me rushing stuff to the point I trace over models on Blender.

I want to make the cutscene art a bit better like figuring out some shading. Whereas with ingame, I had instances of replacing some level prop art and some sprites were messed up.

Not sure about how I can go with tweaking physics due to the game's already weird structure.

I will say some things in the levels are "areas" that change the characters' states and how they interact with stuff like ice changes them to an "ice" state. This is because I couldn't find any proper tutorials about character and ice physics, so I borrowed some come from a tutorial project that no longer exists.

I have some ideas on what music should be but still want to leave that to a later stage of development.

Even the sound effects could be improved in the future.

But thanks for playing.