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I've made it to the prison level so far. I have to say it's a pretty fun game if you get past the initial shock. The controls are learnable. The story is hard to grasp but the dialogue is charming in its own way. I think the characters interactions are very cute. The art is creative, although the hard outlines make it look bad. In fact, this game seems very art-oriented so above all I'd suggest improving the art.

I'd suggest adding more physics. It's weird how you keep momentum one way even after you jump off the ice, while the swinging pendulum you grab onto, which looks like it should have momentum, has none.

This has probably already been mentioned many times, but no music takes a lot out of the game. At first I was very creeped out by the atmosphere until the cutscenes made it clear they're not all murder victims and actually just isekai'd into a different dimension.

I tried to make sure the control/scheme was less annoying that I removed pushing the kid out of the ladder by accident.

But making them playable turns out to be a game saver.

With how the player can interact with some NPC's and also stuff like "conversations", I tried to use that to add more to the characters.

Same can go for the yellow paintings and books.

The game in general exists because I wanted to show off different characters of mine and even go along the idea of a "fake crossover".

(Hence the cute robot world and one that copies Sin City).

It's also my first game, so even if I can make things go forward, there's some limits bound to happen.

The art has issues for a lot of reasons, be it a weird resolution issue with Godot, to me rushing stuff to the point I trace over models on Blender.

I want to make the cutscene art a bit better like figuring out some shading. Whereas with ingame, I had instances of replacing some level prop art and some sprites were messed up.

Not sure about how I can go with tweaking physics due to the game's already weird structure.

I will say some things in the levels are "areas" that change the characters' states and how they interact with stuff like ice changes them to an "ice" state. This is because I couldn't find any proper tutorials about character and ice physics, so I borrowed some come from a tutorial project that no longer exists.

I have some ideas on what music should be but still want to leave that to a later stage of development.

Even the sound effects could be improved in the future.

But thanks for playing.