Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool game, I like the different ways to spend your money and the combat feels good. It ran smoothly for me, even on browser. My only issue is that it feels a little samey after a while, could maybe need a change of scenery: like new areas of the map opening up or moving to a new location every X waves. There's already a way to move your buildings around anyway but I didn't feel the need to use it when I'm staying at the same place.

>like new areas of the map opening up or moving to a new location every X waves.

I've been considering something like this, but was afraid it would be obnoxious forcing you to re-place your structures when you don't necessarily feel like it...

I had actually just decided that I'd make a bunch of maps selectable from the start that wouldn't change during the run, but I'll maybe go back and reconsider maps that open up, or moving you between maps after every other boss or something. Maybe I could do all three to some extent...

Thanks for the feedback

Some questions:

Were you able to figure out the UI for selecting/upgrading different structures easily enough? It's been a massive headache making that UI not be cluttered while also being somewhat intuitive.

How did you find the difficulty curve/balance? Did anything feel too weak or too strong (strategies OR enemies)? How far did you get on what difficulty option?

The UI seemed pretty intuitive. The only thing I didn't figure out at first was that I didn't see the empty slots showing how many perks you can have but I don't think that was an issue. I am used to playing RTS games though so clicking on the towers seems natural to me, maybe not so much for other players. The other thing that took me some time to figure out was that I need to stand next to the towers to restock them. I wasn't sure at first if that showed their hp or what.

I think I played on normal with the timeslowing character and got around wave 23, I was still doing okay but I didn't have more time to play. It seemed pretty easy at first but the difficulty did ramp up towards the end and I actually had to pay more attention. I was mostly just using the submachine gun and I only tried the other weapons on the turrets, I picked 1 of each just to see what they do. I haven't played enough to be able to say much about the balance of the weapons and upgrades. My first impression is that spending most of my money on my main character is better than spending it on the turrets and I only spent money on them when it was way cheaper than the alternatives. The fences didn't seem very strong but I only started using them late so it could be because of that. I didn't notice any enemies that felt overpowered. The homing missile guys seemed annoying at first but I don't think they actually hit me. The other projectile enemies weren't too hard to dodge either. I think my biggest worry was to not get surrounded by melee enemies.

Cool, good to know, thanks again for the feedback