>like new areas of the map opening up or moving to a new location every X waves.
I've been considering something like this, but was afraid it would be obnoxious forcing you to re-place your structures when you don't necessarily feel like it...
I had actually just decided that I'd make a bunch of maps selectable from the start that wouldn't change during the run, but I'll maybe go back and reconsider maps that open up, or moving you between maps after every other boss or something. Maybe I could do all three to some extent...
Thanks for the feedback
Some questions:
Were you able to figure out the UI for selecting/upgrading different structures easily enough? It's been a massive headache making that UI not be cluttered while also being somewhat intuitive.
How did you find the difficulty curve/balance? Did anything feel too weak or too strong (strategies OR enemies)? How far did you get on what difficulty option?