It crashed a few times on native GNU/Linux.
Here are some error messages I had when the game didn't crash
Failed to open saves directory WARNING: Custom solver bias for shapes is not supported by Godot Jolt. Any such value will be ignored. This shape belongs to '<unknown>' and 0 other object(s). at: set_solver_bias (src/shapes/jolt_shape_impl_3d.cpp:45) WARNING: res://scripts/controllerhint.tscn:3 - ext_resource, invalid UID: uid://c0c5562105evj - using text path instead: res://sprites/controls_sheets/xbox/joypad_button_1.png at: load (scene/resources/resource_format_text.cpp:451) 0 0 opened not trespassing WARNING: 3 RIDs in Godot Jolt were found to not have been freed. This is likely caused by orphaned nodes. If not, consider reporting this issue. at: ~RID_PtrOwner (src/containers/rid_owner.hpp:20) ERROR: Pages in use exist at exit in PagedAllocator: 6Thread at: ~PagedAllocator (./core/templates/paged_allocator.h:170) ERROR: Pages in use exist at exit in PagedAllocator: N16WorkerThreadPool4TaskE at: ~PagedAllocator (./core/templates/paged_allocator.h:170) WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2209) ERROR: Resources still in use at exit (run with --verbose for details). at: clear (core/io/resource.cpp:492)
It detected my game controller but it was dropping my inputs like crazy.