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(+1)

It crashed a few times on native GNU/Linux. 

Here are some error messages I had when the game didn't crash

Failed to open saves directory
WARNING: Custom solver bias for shapes is not supported by Godot Jolt. Any such value will be ignored. This shape belongs to '<unknown>' and 0 other object(s).
     at: set_solver_bias (src/shapes/jolt_shape_impl_3d.cpp:45)
WARNING: res://scripts/controllerhint.tscn:3 - ext_resource, invalid UID: uid://c0c5562105evj - using text path instead: res://sprites/controls_sheets/xbox/joypad_button_1.png
     at: load (scene/resources/resource_format_text.cpp:451)
0
0
opened
not trespassing
WARNING: 3 RIDs in Godot Jolt were found to not have been freed. This is likely caused by orphaned nodes. If not, consider reporting this issue.
     at: ~RID_PtrOwner (src/containers/rid_owner.hpp:20)
ERROR: Pages in use exist at exit in PagedAllocator: 6Thread
   at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
ERROR: Pages in use exist at exit in PagedAllocator: N16WorkerThreadPool4TaskE
   at: ~PagedAllocator (./core/templates/paged_allocator.h:170)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object/object.cpp:2209)
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:492)

It detected my game controller but it was dropping my inputs like crazy.

(+1)

Thanks for trying it out and for the error message, did you have any lag after the startup dialogue ?

(+1)

I didn't get past the start-up dialogue. My input wasn't registering properly so after a few minutes I quit. 

(1 edit) (+1)

I've seen people test it successfully on linux, what hardware did you test it on ? i know my 4-5yo gtx1050 / i7-8750h laptop doesn't run it very smoothly, but i don't think i've had input drops

(1 edit) (+1)

OS: Arch Linux x86_64

CPU: Intel i5-1035G1 (8) @ 3.600GHz

GPU: Intel Iris Plus Graphics G1

I'll try again tomorrow and try to give you some more details. I tried it out with a GameCube-type controller.