I tried playing with with a keyboard first but the analog stick camera-oriented movement is so much better.
The story demo was okay, the challenges took a while to do, got contender in the first two and rookie in the last one. I would not have guessed that either of the female characters in the demo were female btw.
It didn't seem to me that there's much reason to dodge when sprinting away gets you farther away faster and without stunning you.
Also wasn't a fan of the little victory animation that plays whenever you complete an encounter.
If you aim at a charging enemy sometimes the tracking stops.
Your inputs won't register if Lea is doing an animation, some input buffering would be nice.
I'm wondering how you'll ramp up the complexity while being limited by the slow movement but what's there is fun, cool demo.