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Thanks! 

About unreliability do you mean the strange bend position? If that its a bug. Overwise when you hovering or grounded the chassis must always work. Whe legs are raycast suspension perpendicular to the body and they are preventing the body collider from hitting the ground always with the same force, so you can lend on the supersonic speed even as long as you move in parallel with the ground

The enemies indeed are tanky sometimes, it seems I forgot to make turrets to transmit damage to the main body, so they consume it full on themself  until they break

Youre absolutely right, I think myself how to justify ground movement. One way is to use the engine while grounded and increase the max speed to around 500kmh. Or to build  multilayer low-ceiling levels. Adding AA systems... Or maybe remade the physics and use grounding for fast direction changes

Yes I want to make it arcady but still physics based, so while the basic controls must be easy, I want it to have inertia and allow players to develop some piloting technique

About unreliability do you mean the strange bend position?

I was mostly referring to the mech sometimes turning into ground mode while still airborne.

Thats strange,  does this happen near any surface?

Sorry I can't tell, it's not easy to replicate
Most of the time it happened after liftoff, but a couple of times it happened while I was flying around normally.