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(1 edit)

If your goal is to replace a passage with another one, would the <<#PassageName/PassageID>> tag work for you? That inserts the entire parsed contents of one passage into another, excluding any recursion

Also good catch with the whole clicking outside a text field thing… I’ll try to change that soon!

That appears to have completely solved my problem, thanks! I was just hesitant to replace passages with the passageID because of this line on the documentation: "This is the passage id that this jumper will reference. It's recommended to set passage instead of id through code." But if I'm instead just giving it a null passage through the ID, the problem is resolved. Thanks again!

I'm nearly done setting this up to work properly in my game and this tool has helped me out immensely. Thank you for your prompt responses and assistance.

Ah yeah, that line just refers to… The name of a passage might change (either by reorganization or possibly localization) but the ID will always remain the same as a reference. You can right-click on a passage and copy it’s ID to your clipboard easily with an option in the context menu!