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This is a classic Shandy Pants production, starting with a really interesting idea, leaning on some dry British humour, filling a world with weird blobby 3D, and built out enough to have some meat to it. I really liked the idea of playing a foley artist, trying to make the right noises to match up with a script. Despite the issues I ran into, I still had a ton of fun with this, although I did terribly in later levels and I think I got the bad ending.

Unfortunately, it also suffers from poor QoL, just like a classic Shandy Pants production. It has that awful feeling that something is going to break and you're going to have to restart from the beginning. There's a help screen, but I quickly forgot most of it and ended up trying to play through the whole game without using the time dilation thing. I'd love to replay levels, but I don't want to sit through unskippable cutscenes to do it (although there seems to be a nonfunctional "load game" button on the main menu). I found out after that I could have opened a menu to view help with ESC, I think, but I could have sworn I tried that to no avail. 

It wasn't super clear how long I needed to have a sound playing for it to count, but maybe that was explained in the help, too. I wish the camera was further out, but I probably would have been able to get a better feel for the levels if I'd been able to use the portals and time dilation.

I think I've already implied this, but is definitely one of the most interesting uses of the modifier I've seen so far.

Thanks so much for the feedback! I'm glad you enjoyed it! ๐Ÿ˜€
I'd assume you had issues with the pause button since it only worked during gameplay in the initial release ๐Ÿ˜… It was a (very) last minute addition there were a couple of technical limitations with actually putting it everywhere! I've just released a patch now that allows you to pause the game anywhere, including cutscenes (where there is now  a button to skip! ๐ŸŽ‰)

Yeah the sounds count if it's started during the time in which the line is read out. With the exception being the overall noise levels (where it's the sum of every sound currently playing!). I think I could make that slightly clearer, but once again the controls menu was made in the last 5 hours along side the credit sequence, main menu and  pause menu ๐Ÿ˜… probably  should have got round to those earlier next year!

Anyway thanks so much for the feedback! I feel like this might be one of the first games where I might come back to it after the jam. Despite how the game might look, it actually features some of the cleanest and most robust code I've ever written in a jam game (which isn't saying much ๐Ÿ™ˆ) but hopefully a lot of things  can be easily extended and refined if I did indeed want to!

Thanks for playing! Have a good flaming-evening! ๐Ÿฆฉ