Thanks so much for the feedback! I'm glad you enjoyed it! ๐
I'd assume you had issues with the pause button since it only worked during gameplay in the initial release ๐
It was a (very) last minute addition there were a couple of technical limitations with actually putting it everywhere! I've just released a patch now that allows you to pause the game anywhere, including cutscenes (where there is now a button to skip! ๐)
Yeah the sounds count if it's started during the time in which the line is read out. With the exception being the overall noise levels (where it's the sum of every sound currently playing!). I think I could make that slightly clearer, but once again the controls menu was made in the last 5 hours along side the credit sequence, main menu and pause menu ๐ probably should have got round to those earlier next year!
Anyway thanks so much for the feedback! I feel like this might be one of the first games where I might come back to it after the jam. Despite how the game might look, it actually features some of the cleanest and most robust code I've ever written in a jam game (which isn't saying much ๐) but hopefully a lot of things can be easily extended and refined if I did indeed want to!
Thanks for playing! Have a good flaming-evening! ๐ฆฉ