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Believe it or not, it was Clarence's decision to hard-code a 20FPS framerate. Despite Bubsy3D running smoother than that. The huge spikes you got, on the other hand, were in fact WebGL being wack. We have since added a .exe download which should run much better.
Glad you enjoyed the game otherwise!
- Epsilon

awww~~ Clarence~~~~

I kinda wondered if it had a deliberate framerate limited, but then went "nah, that wouldn't have passed testing". I see what you were going for there, but at least for me it exacerbated the visual issues that made the game eventually painful to play.