Thank you very much for playing and for this comment, I'm glad someone understood what this project is aiming for. The soundtrack still has a lot of placeholders, we had some trouble trying to work with original MSX audio, so currently we are experimenting with different soundchips, to see which one fits better and which we can also work well with.
Every screen being unique was something we put a lot of work into, we wanted to make sure the game world felt compact, without meaningless rooms and too much walking. The game has a grid map system, it's not working yet, but you can even find a hidden map on this demo. It shouldn't be too revealing, but it should also give players some coordination as there will be more areas to explore.
The blue wall is because some rooms are not finished yet, we couldn't finish the first area in time for this demo day, so some rooms are locked by these walls. For the next demo day the first area should be done, with another miniboss to kill and more items to find