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I have an idea about how to make wars more realistic, but this feature I think should be on / off in settings. You don't have to add these feature if you don't want to add or its too hard to make them, but here is it.

So there would be a leaderboard that counts the army of a nation like it does in "size leaderboard" but it does not increase when gaining territories in war in same way as "size leaderboard" (it could be increasing always based on something like population growth or after war (ill explain that later), but in war it would decline) as it would look the same as "size leaderboard" that you can see, but it would be on different numbers. The thing how it could chance the war is by when war starts it would already determine who wins the war (if there are multiple nations on any side their army strengths will be combined when counting winner), but it could also have a small chance then that the nation(s) with smaller army would win. The winner(s) will be determined by it that if the attacking nation(s) have more powerful army they will win or if defending nation(s) have they will win (in case of draw they will sing a peace treaty). Then after determining who wins it would have a normal battle but the nation(s) who/that have been determined to win would win the war. Then after war is over the winning nations will get bigger army by this equation:

(old) military + ( occupied land from nation(s) who lost  / ( military leaderboard ranking  / 2 ) = (new) military. 

Then updates leaderboard and then peace treaty get singed with nations getting their lands.


PS: could you add that nations sing small defensive alliances that don't start a world war to get some spice to game that there will came like 2 vs 3 nations war or something like that.


PPS: You are so underrated I don't understand why. (Sorry this is so long message)

i tried something similar to having a military streangth counter for each country when working on alpha 3, but sadly wars just lasted forever and therefore ended up with the more simplified and random streangth system in alpha 3 as it's a lot easier to balance and have big changes in the wars happen while not lasting forever.

more complicated war sides and smaller wars will be added later on but want to wait until more info/data maps are done like subdivisions, ethnicities and cities

oh ok

i will most likely look more into more complicated war streangth systems, but sadly need to throw out anything i try that makes event last for too long with no clear easy way to make them faster

Sorry If this My idea does not work and sorry If this feels like im spamming but because of (atleast almost ) always agressor wins. so could you do the game leaderboard and everything but the stronger country becames agressor and wins.

or/and could add visible naval (it would look cool) it could be a dot or something

having a visible ship or something would be cool, but naval invasions need to be quick due to how many small 1 pixel islands there are and atm they are calculated within 1 day so would be too quick to show

Ok

atm in alpha 3, it's 50% of either side in a 1v1 war having the advantage, and for the invaded by all event it is 100% of the invaded having a dissadvantage, but a 1 in 6 chance of it being a "controversial politician" event and therefore the one being invaded having the advantage, also during the events who got advantage do slightly change so it gives the overall advantage to the bigger countries as it takes longer time to invade and therefore have more time for the advantage to flip

I dont have alpha 3 bc i dont know how to buying Works in itch.io i have only 2