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Thanks for playing! Glad you had fun.

Holding space stops me from walking?

Space is one of the buttons to make you wait a turn, that's why it stops you from walking.

When walking around, the character's sprite doesn't move smoothly with the camera. That is to say, it vibrates with motion.

The sprite stuttering has been mentioned by others. I believe I found a fix now.

 However, my cooldowns aren't decreasing so...??? 

Looks like this is a bug, cooldowns are supposed to decrease as long as you're in battle, even outside of a dungeon.

The different ribbons requiring certain levels or spell specs to equip is neat, though if it's a game where you can dabble in all elements, that seems like it won't matter by the mid game.

Yeah my idea is that instead of having stat requirements like in most RPG's (ex. a sword takes a certain amount of STR to equip), the requirements are based on what spells you have, so you can make a "build" around a certain element. I want the player to be able to specialize in multiple elements but not all 3. My current idea is that there will be "tiers" of spells so a piece of equipment might require a "tier 2 fire spell" etc. but you won't have room to equip a tier X spell of every element.

Only having food go down while in combat kind of defeats its purpose?

Food in this game serves to balance out cooldowns, otherwise you could wait a bunch of turns before each battle and have all your cooldowns refreshed (or purposely drag out battles to lower your cooldowns).

Managed to save while in the cutscene for going into the swat van, surprisingly I can actually load the file and the cutscene still works correctly, impressive.

I need to add more safeguards to prevent the player from going into menus mid-cutscene...

If you spam spacebar/esc/enter for the dialogue it must reach the end of the text to go onto the next one, but if you press the OK button it will happen instantly, regardless of text displayedness.

Good catch. 

Space is one of the buttons to make you wait a turn, that's why it stops you from walking.

Just to be clear,  I was talking about when out of combat, and it happened before the first encounter so I was a little confused. Unless time based things happen there, it seems kind of pointless to do that. Though I suppose it's more consistent with combat, so I guess it's fine either way.