Fantasitc game design! To me using horizontal teleportation was useless when defeating the boss because you have to stay still and press A or D for a very short time very accurately so that all 3 spheres land near each other; in this sense vertical teleportation has much more use in tough boss battle because it can be done within fractions of second. Maybe it is intended tho, overall very good game!
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Thank you for playing!
I'd like to polish the teleportation mechanic as I know it's a bit complicated to use. Maybe implementing a way to stop the player but also throw the spheres may work. I designed the bosses avoiding the use of that mechanic, specially in the horizontal way as I know it has to be extremely accurate.