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Fantasitc game design! To me using horizontal teleportation was useless when defeating the boss because you have to stay still and press A or D for a very short time very accurately so that all 3 spheres land near each other; in this sense vertical teleportation has much more use in tough boss battle because it can be done within fractions of second. Maybe it is intended tho, overall very good game!

Thank you for playing! 

I'd like to polish the teleportation mechanic as I know it's a bit complicated to use. Maybe implementing a way to stop the player but also throw the spheres may work. I designed the bosses avoiding the use of that mechanic, specially in the horizontal way as I know it has to be extremely accurate.