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Meteor Guy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 3.875 | 4.143 |
Overall | #19 | 3.808 | 4.071 |
Enjoyment | #20 | 3.742 | 4.000 |
Concept | #28 | 3.875 | 4.143 |
Presentation | #33 | 3.742 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GeoMont: https://x.com/Geo_Montauk
Software used
GameMaker Studio, BeepBox
Use of the limitation
Pressing "J" you can also throw and recover Damian's fire spheres.
Cookies eaten
4
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Comments
This was really cool! I felt that the combat was a bit shallow but the puzzles were really fun. I loved the teleportation mechanic and the way the orbs interacted with the environment.
Thank you for playing!
I'll try to design better bosses in the future, maybe trying with something more related to puzzles than pure combat.
GREAT graphics! The concept isn’t bad either, I like it. I like the use of the limit a lot too! One of the best games on the jam!
P.S: Can you rate my game, please?
Thank you for playing! I'm glad that you liked the art, I thought it was weak as I didn't work with the artist I usually work.
I've played your game too.
Thank you!
Fantasitc game design! To me using horizontal teleportation was useless when defeating the boss because you have to stay still and press A or D for a very short time very accurately so that all 3 spheres land near each other; in this sense vertical teleportation has much more use in tough boss battle because it can be done within fractions of second. Maybe it is intended tho, overall very good game!
Thank you for playing!
I'd like to polish the teleportation mechanic as I know it's a bit complicated to use. Maybe implementing a way to stop the player but also throw the spheres may work. I designed the bosses avoiding the use of that mechanic, specially in the horizontal way as I know it has to be extremely accurate.
Good game! I like the little puzzles, but the final boss was HARD. I hated that. But I kept strong and finished. Good art and music btw!
Thank you for playing! I'm happy that the art was good, I don't have a lot of experience working on it.
There are some aspects to polish about the final boss, it's really hard to rech a good difficulty line, even with bigger projects. Thank you for letting me know about that.
Excellent game!! Great use of the limitation, the meteor mechanics are fantastic and you did a nice job introducing their uses with the puzzles. Lengthy playtime too, I was already impressed by the end of the first level, but the second one upped the fun even more. Lovely presentation, great gameplay and just very enjoyable throughout. Great job!
I'm glad that you liked it! I'm happy for knowing that you actually enjoyed the experience,that's what I wanted to accomplish with this game.
This has to be the most underrated game so far. Very good level design, great concept, fantastic music that I understand you made yourself with BeepBox. The bossfight brought back all the elements from the level before it. I'm very surprised this hasn't got any ratings before me.
Thank you for playing it! I thought no one would play the game. About the music, I created most of the songs before the jam for practicing, I just changed some instruments and segments to make them match with the game's atmosphere.