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GeoMont

107
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A member registered Oct 08, 2021 · View creator page →

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This is so cool! 

You did a great job creating a flying character. You defined great its abilities and limitations. I'm curious of how could this evolve with power ups. It's so fluid.
You placed everything right to give hints and teach the player how to move. Making it bigger and keeping these design features can lead into an enjoyable game. 
Graphics were well implemented but I might be missing some sounds. 
Thank you for taking everything I like from videogames, this is a really special gift.

Pd. Is this a Part-Time Death reference? If it is, I love it. It could be a universe where Clare took the Death's job.


We didn't notice this comment until now. Thank you for playing our game! It helps us a lot.

Thank you for your support! I wasn't expecting to be this high.
This was one of my hardest developments, I had to deal with my school (I lost more than three days just because of homework), I experienced pain in my body as a consequence of other activities and I had to make all the visuals and programming (even if I didn't knew how to do some stuff). I thought I couldn't finish the project, but as a miracle, it exists.
I'll try to make more and better games in the future.

Thank you for your comments! I think it's a good time to ask myself if my instructions are clear. Sometimes I forget to add enough elements to the maps to make them recognizable and explain how they work, so I think is something to polish for the future.

Thank you for playing! If you reached the ending credits it means you finished the game. Sorry if the final part was confusing, I wanted to be ambiguous, but maybe not that much. I think you can create yout own theories now.
Keep making games, jams are a good opportunity to get feedback, meet other developers and learn. Don't forget to make the games you'd like to play, putting in the shoes of the players is one of the best ways to know if some idea is working or not.

The experience was unsettling!
The models are really good and the mechanics are explained well. The sounds work perfectly and help a lot to increase the mystery of the game.
You have to be careful with the design of the map. This is a dark game and vision is limited, so you it would be great if you add more distinctive elements in the map to make it recognizable and easier to memorize.
I think the player is too slow. I know that it helps to the "sumberged" feeling, but at the same time it difficults to move across the map. Maybe taking some time to balance the speed or adding tools to go faster could be a good idea.
This was a great entry and the atmosphere was unique. You did a great job!

This one was really good!
You managed the atmosphere in a great way. Visuals are nice and the way they are presented added a lot to the experience. Sounds are perfectly designed. The story is really captivating and interesting. There's a lot to think about. 
I don't have many complains as I can see how you used your whole time to develop a great experience, but if there's something you can improve, maybe adding more visual resources would be fine. There was a part of the story when I felt a little tired before reaching the climax of the game. It was a little monotonous.
Great job! I read about your games and the concept sounds really good, if you keep doing projects with this quality you'll get really far.

The concept is interesting and the music fits well for a tense atmosphere. You did a great job implementing one of the secondary themes of the jam.
I was a little scared of the lenght of the instructions. It could be better if you explain first the most basic mechanic and gradually during the game you add every twist and variation. It gives time to the player to understand what's happening and discover by himself how it works. Maybe adding a little plot would work to engage the player. 
Making something different gives an extra value to your game, so try to manage the time better in the future so you can implement more mechanics, more features and polish what you have. There's a lot of potential with diseases and cosmic horror, so a full version of this game could be great!

Great job! I didn't imagine an endless runner with a cosmic horror theme. Art is really good in your character, enemies and background. The beginning cutscene adds a lot to the experience. The music fits really well for a frenetic game. The camera movements were a nice feature, I felt prepared for something bigger to come.
It's important to keep the communication with the player, I wasn't able to know why did I lose, be careful with that. It could be useful for your player animation to move the whole body, not only the legs. Try to add more sounds, they make a real difference in the experience.
This was a good entry for the jam and a nice concept. You can add more things in the future and create an addictive game.

Be careful with the keys, keep them consistent. It seemed that A and D didn't work for the fight and arrows are not always the choice for everyone. Out of that, this was interesting. It could be hard to develop a Pokémon-like RPG game, so I think you did a great job with your UI and attack system. You can do a lot more in the future starting from this prototype, so don't drop it and expand your universe more. 

Thank you for playing! I'm really happy that you felt nostalgia, that was one of my goals. I wanted to emulate those creepy moments from games that aren't supposed to be like that but remain in our minds. Pokémon was one of my biggest inspirations, and specifically LeafGreen as it was the first Pokémon game I played.

Thank you for playing! I'm glad that you liked the audio, it was one of the hardest things to implement. I'm happy that you liked the gameplay too, I thought it would be weird to be unable to attack or defend.

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Thank you for playing the game! I was watching the stream and I have to say thank you for your kind words. Those words really help me to have the motivation to keep developing games, even if the circumstances are hard. I hope in the future I can develop more and better games, solo or with a team once None feels able to return.

Thank you for playing!
Yes, dynamic audio is one of the features of the game and it was hard to implement. I'm glad that it worked and you enjoyed the experience. Thank you for being the first person to play it, I appreciate it c:

This game is cool!

I loved the concept and the atmosphere was well done. The main character is cute. The sounds are great and greatly implemented with the elements of the adventure.

Be careful with your hitboxes as some are confusing. Try to keep the consistency with the graphis, as some of them look really good but some of them are flat. Controls could be polished and the speed of the game can be improved.

The experience was really enjoyable so I hope to see what can you do in the future.

Visuals are great and the way you managed the sound was impressive. Panning helps to figure the localization of the source of the sound very well. The atmosphere was horrific and well made. It's interesting that apparently the enemies are those humanoid beings instead of the tentacular dude.

I have to say that I got frustrated really soon. I didn't know what to do so I dropped the game. Maybe I may try again later. Try to give enough hints about what you have to do or play with the plot so everyone can keep interested even if the difficulty is high.

Good work, it may be hard to coordinate a big team so you did it great!

Thank you for playing!

I'll try to design better bosses in the future, maybe trying with something more related to puzzles than pure combat.

Thank you for playing! I'm glad that you liked the art, I thought it was weak as I didn't work with the artist I usually work.

I've played your game too.

This game was fun! The art was incredible and the music had me vibing the whole time I was playing. At the beginning I thought it was simple, but once the speed increased it became crazy and fun.
I think you accomplished the task of  the limitation well, but I think the way to press the button could have been explored more. You may try adding some other modifiers, I'm referring to different obstacles or elements for the cooking process to make the game even crazier. In those elements you can include some other different ways to press buttons, like holding the button to grab the pan during certain moments or having to release when you want to stop. Those are just examples. Out of that, the game is still great and you did a great job!

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Great game! Your idea was really unique as I couldn't have imagined a game like this one. The visuals are simple but effective and the sounds match perfectly with the game. Try adding more types of obstacles and twisting more the ones that already exist. Try to surprise the player more.
The way you used the limitation was good as it accomplishes what it was asked for, but I think is something natural, like just one "action" button instead of two actual different actions. Sorry if I'm not good at explaining myself, please tell me if I wasn't clear. 
I think your game has really cool aspects, so keep trying with different mechanics and ideas, good job!

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Nice game! It feels like a complete experience. The game takes its time to introduce its mechanics, your characters have animations, there's music and the sounds match great. 
The level design is clever and the use of the limitation is good as it is important for the gameplay. Just be careful with some of the hitboxes and make the mechanics more "stable". For example, when one character has to go over the other, the movement feel more limited and weird, so it was hard for me to get accustomed and took me some attempts. The last level was tooo hard, breaking for a moment the frustration line with that jump over lava.
All in all, this was a great entry, good job and keep creating and polishing games.

Cool game! I liked the colors you chose for the whole game, including the enemy, the bullets and the background. The enemy's design is great and the atmoshpere was done correctly. The sounds fit well. 
Something like a health bar for the boss could be helpful for knowing if you're actually damaging him. Some games make the enemies shine or change their color. Same applies for the bullets, I didn't notice I was able to destroy them.
The way you implemented the limitation was interesting, but as moving is no really precise in this game it's easier to go slower and hit continuously the boss. The limitation felt more like a literal limitation for the player's mobility.
Did you use BeepBox for the music? I thought that based on the soundfont. If that's the case, you should try using some specific scale, it may help to the different melodies from your song to match better. Try adding more different chords during the song to make it less repetitive. I'm not an expert creating music, but listening and listening my songs and changing notes until I like it it's a strategy that worked for me.
Good job, keep doing great games!

This is a cute game! You took time to add some details like sound and small movements for the puppies. These details improve the experience and give it a lot of charisma. You may try adding more mechanics to twist your level design and give a better experience. I loved the way you implemented the limitation as it was literal. Great work!

This game is simple but enjoyable. I love details like the sweat in the player and the way the bar changes according to the heat. I recommend you to use the limitation or the theme for future games, you can give a personal interpretation and fill your game with some of your personality with your ideas.

Nice game!

The way you used the concept of heat and cold was good. Just be cautious with the spawning of enemies as sometimes I didn't have the opportunity to defeat them. Try adding more mechanics to make your game deeper, something like changing your proyectiles even after having spawned or special attacks after defeating some enemies. Remember that changing temperature is just one action, so, in my opinion the way you used the limitation was weak.

This was an interesting game with a simple but unique gimmick. You should add more ideas to twist the puzzle and make more impressive moments. Remember that implementing the limitation or theme in a jam is important for experimenting with ideas and give your game more authenticity based on your interpretation of it. 

This game was impressive!

Your idea was very unique. There's a lot of work and effort put on this game and it's noticeable in the art, the building of the maps and the details of the gameplay. I admire that you built a tutorial, a really complete menu and multiple levels. I can't imagine how you reached that in only three days. 

I was not able to finish the first level, there were a lot of enemies, they all had tons of HP and they damaged me too much. You created a really hard game, but even hard games must have some rewards to increse the motivation of the players to complete them. 

I think the way you applied the limitation could be better, it's not something that actually modify or define the gameplay, it's more like something additional.

Even with some aspects to be polished, this is a great work and I have to give you congratulations for finishing something this big for a three day jam. Keep doing games with this level of quality and eventually you'll create a masterpiece.

This was a game with an awesome idea! It took me a while to understand how the thrusters and weapons work, but once I did the game got really fun. The presentation was good and the controls were smooth. Good job!

Great game! The level design was perfect, the platforming was precise and the movements were smooth. This games has good visuals. The idea of the limitation was good, but I would link directly the use of the keys or the inputs to the burning of the platforms, not only at the contact (that's how I thought it worked).

This game was beautiful! I love the combat, the animations are amazing, this game is awesome (this is not a meme).

The visuals are great, I liked the blur on the lateral part of the screen and the animations of your characters are well done. The behavior of your enemies was good as they come to attack you but they're not invasive and allow the game to flow properly. Controls are responsive and intuitive, great job.

I think that the use of the limitation wasn't good enough as the action of switching between modes is actually one action instead of two. If there were different actions of the same key in both modes I think the use of the limitation could be better. The game could become more delicious if it had sounds, try adding them in the future.

This was a great experience, keep doing it good!

Thank you for playing! 

I'd like to polish the teleportation mechanic as I know it's a bit complicated to use. Maybe implementing a way to stop the player but also throw the spheres may work. I designed the bosses avoiding the use of that mechanic, specially in the horizontal way as I know it has to be extremely accurate.

Thank you for playing! I'm happy that the art was good, I don't have a lot of experience working on it.

There are some aspects to polish about the final boss, it's really hard to rech a good difficulty line, even with bigger projects. Thank you for letting me know about that.

I'm glad that you liked it! I'm happy for knowing that you actually enjoyed the experience,that's what I wanted to accomplish with this game.

Thank you for playing it! I thought no one would play the game. About the music, I created most of the songs before the jam for practicing, I just changed some instruments and segments to make them match with the game's atmosphere.

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Dude, thank you for playing! I'm deeply grateful with you for playing it, more than what you can imagine.

Knowing that you actually enjoyed the game relaxes me a lot, I was really frightened to know if this was a memorable experience.

About the error that occurred with Tania, I don't know what happened. That overlaping never happened to me when I was programming the boss, so I don't have idea about how to fix it. I will keep investigating it.

Update: I found the error and fixed it. Thank you for telling me! I will update the game with this fix once the Mini Jam is over.

Good job!

I liked that you took the time to use different sprites for the objects that fall, implemented sounds when you get points and added the highscore in the title screen. Those details add a lot to the experience. It's great to have a difficulty selector as it makes the game more accessible for everyone. The music selection was good too!
There are some aspects to improve. The hitboxes could be better, as sometimes they obstruct the game's flow. For example, some objects had a small hitbox so it was difficult to catch them despite their size. The "BEACH" letters of the medium map were tedious to avoid as the hitboxes were small but with the enough size to be an obstacle for the player. You may try implementing animations for the player, it would make the game feel more alive. I think the limitation could have been implemented better. I noticed that you can only catch the objects when you are on the ground, so using the same key feels more like a restriction.
All in all, it's a great game with some points to be improved. Keep making more games c:

Great game!
Your game is visually interesting. I loved how you combined 3D models with 2D elements. The shadows were very well implemented an helped to improve the atmosphere.

I liked your implementation of the limitation as it was really specific. The game was a little slow to play, so I wasn't sure if I was doing it well. I knew I was good defeating enemies. I wasn't able to understand at all how progression worked, so maybe a more specific description would work!

Great job! Your game looks great, the idea is very unique and well implemented, I would never have thought in an idea like this. I would advice you to use the limitation directly in the unique gimmick or main mechanic of the game instead of just the player's mobility, just to make it stronger.

This game maximized the use of the "consequences" theme with the reputation system and the time mechanic of the missions. The experience is great and the systems are cohesive. I think the progression was a little slow and the first missions had a repetitive structure. The song is good but it's tiring to hear the same during a big part of the game. For some reason, the game got stucked once I used magic. Out of that, I admire your work making an RPG game with only a few days, so, good job!