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(2 edits) (+1)

WOWW!! that was such an interesting grapple mechanic and 10/10 on level design!!! The physics tuning felt perfect and the bubble capture mechanic made this really unique. 

I really loved the level of difficulty you made for this. The final level was SOOOO satisfying to get into the groove. The final level was *chefs kiss* for flow state. I really liked the rhythm of that one the best (and i got super lucky on the "sorry" part! :D) The only level I had to skip was level 5 -- I was not really a fan of the boosts forming a wall like that. My only other critique would be the music loop being just a bit too short as well. Given how addicting it is to play, and that it takes a good 10-15 min to beat, I'd love to have something a little less repetitive especially when it starts to get frustrating as a player, the short loop feels like it's mocking my failure lol. The music wasn't bad or anything, just short. And the sound design was otherwise excellent.

I had so much fun playing tho and those are just minor points (I'm thankful for the level select and being able to mute the music, so they were both able to be remedied in my playthru)!!  Amazing work!! :)

(1 edit) (+1)

tysm for the positive feedback! I'm glad to hear the difficulty was ok, I've heard from a lot of people that it's pretty difficult.
Also thanks for the feedback on music / level 5, I'm glad it was relatively minor things. It's also fun to see someone else play our game haha, thanks for including  the video!