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(+2)

- At the very least, make the combat tutorial playable. Once you get past the opening cutscene, if you keep going into cutscenes, it gets annoying. I really hate it when a game won't let me play.

- I do like the combat system. This is a really good one.

- Oh, you really were pressed for time, weren't you? Pencil sketches as character graphic placeholders. I do really like the sketch art, though. Have you considered making a game in a sketch art style? I'm assuming this is why there were no sound effects in combat.

- I do like these character sprites, though.

- You could definitely stand to do some shift+mapping.

- Found the customizable space, but I have no idea what to do at these lab stations or what they're for.

- I'm really enjoying your character art.

- This font is so big. Not a complaint, btw.

- You got this big red square--I'm assuming it's a carpet--set to star passability. It's huge, and unless it's a carpet, I see no reason for it to be where it is.

I'm sorry, though. I really have no idea what I'm actually supposed to be doing. I did the class lesson, and nothing happened. I'm wandering around and nothing's triggering. I wanted to score gameplay high for combat, but that's all I could really get out of this game, and I have to leave the building to even find combat, and I'm pretty sure that's not what I was supposed to do.

(+2)

Thanks for playing


The game is in an open field state right now to get all the systems put in place while our writer fleshes out her story since she also doubles as the character artist and character designer.