- At the very least, make the combat tutorial playable. Once you get past the opening cutscene, if you keep going into cutscenes, it gets annoying. I really hate it when a game won't let me play.
- I do like the combat system. This is a really good one.
- Oh, you really were pressed for time, weren't you? Pencil sketches as character graphic placeholders. I do really like the sketch art, though. Have you considered making a game in a sketch art style? I'm assuming this is why there were no sound effects in combat.
- I do like these character sprites, though.
- You could definitely stand to do some shift+mapping.
- Found the customizable space, but I have no idea what to do at these lab stations or what they're for.
- I'm really enjoying your character art.
- This font is so big. Not a complaint, btw.
- You got this big red square--I'm assuming it's a carpet--set to star passability. It's huge, and unless it's a carpet, I see no reason for it to be where it is.
I'm sorry, though. I really have no idea what I'm actually supposed to be doing. I did the class lesson, and nothing happened. I'm wandering around and nothing's triggering. I wanted to score gameplay high for combat, but that's all I could really get out of this game, and I have to leave the building to even find combat, and I'm pretty sure that's not what I was supposed to do.