The sounds are amazing! The jumpscare really got me even though I read the comments that said there is a jumpscare. However on the downloadable version the second level didn't work properly after I put the sticker on the music didn't start and I think the exit didn't spawn, worked fine in the browser version though.
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The sounds are amazing! The jumpscare really got me even though I read the comments that said there is a jumpscare.
woop!
the music didn’t start and I think the exit didn’t spawn
The dynamic music doesn’t start upon placing the sticker. The dynamic music plays when Something Else is actively happening (with the intensity of the music depending on Something Else as well).
Also, the exit is always in the location it’s normally in within the second level (however, there are invisible walls around the starting area which go away upon placing the sticker).
(anywho the reason why I don’t want people playing the browser version is because the godot compatibility renderer makes it look like ass, unlike the forward+ renderer which is only supported on desktop builds)
lol
tbf it is kinda my fault for not really communicating the location of the exit to the player - but then again, I was honestly a bit stumped as to how to communicate it to the player.
(I was considering starting the level with the player at the exit, then walking to the statue to place the sticker - but then there would be the issue of ‘how would the player find the statue’ and potential tedium of retracing one’s steps to the statue to re-place the sticker after getting caught. I also didn’t want to add a full-on HUD to the game, as that wouldn’t have really worked in context.)