Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

The sounds are amazing! The jumpscare really got me even though I read the comments that said there is a jumpscare.

woop!

the music didn’t start and I think the exit didn’t spawn

The dynamic music doesn’t start upon placing the sticker. The dynamic music plays when Something Else is actively happening (with the intensity of the music depending on Something Else as well).

Also, the exit is always in the location it’s normally in within the second level (however, there are invisible walls around the starting area which go away upon placing the sticker).

(anywho the reason why I don’t want people playing the browser version is because the godot compatibility renderer makes it look like ass, unlike the forward+ renderer which is only supported on desktop builds)

(+1)
the exit is always in the location

Well it is very possible that it was just a skill issue on my side lol

(+1)

lol

tbf it is kinda my fault for not really communicating the location of the exit to the player - but then again, I was honestly a bit stumped as to how to communicate it to the player.

(I was considering starting the level with the player at the exit, then walking to the statue to place the sticker - but then there would be the issue of ‘how would the player find the statue’ and potential tedium of retracing one’s steps to the statue to re-place the sticker after getting caught. I also didn’t want to add a full-on HUD to the game, as that wouldn’t have really worked in context.)

(+1)

I think it is fine the way it is, I kind of went in circles and lost the sense of where I've been and where I haven't been, maybe a sound clue could be useful near the door so the player knows when they are onto something but still doesn't make it too obvious.

(+1)

welp, I’ve just made a minor update to the game to address that issue