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That was awesome!! Really ingenious control scheme and resource management. Took me a minute to realize the planets were recharge stations. I was at first under the impression I Had to protect them from the fireballs, but it was a relief to discover they flew right past :)

I really loved the graphics style, the shader effects were super stylish and had a really cool title screen. The zig zag graphic style of the sun was very unique, and it feels like some sort of cosmological illustration in an old book. I think you could really go far exploring this style!

I had a fun play through! A few close calls, but the game wasn't very punishing so I was able to recover, which I'm thankful for so I could learn as I went along and ended with a win :)

No real bugs to report either - just minor things I noticed: the countdown timer does not have a leading zero so it shows 2:5 instead of 2:05. And at 3:15 in the video I got catapulted across the galaxy at an exceptionally high speed, which may not be fully intended.

Overall it was a great experience and I had a really fun time playing! Great work

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Wow, thank you so much!! I loved seeing your playthrough, I think I could spot the exact moment you figured out the planetary recharge :) You're correct on the bugs, though the main one I see is the meteor collision (which explains 3:15). They're all supposed to disappear on impact first time but I didn't get the hitboxes quite right I think. 
Very happy you loved the style as well. Unfortunately the CRT-shader you see in the title screen caused some trouble in the main game on web so I had to leave it out for now. But yeah, the abstract graphics I'd like to do more with as well, I may not continue with this exact game per se but I'll certainly be working on my little rocket and solar system for some time. 

Thanks again for your lovely words, and for taking the time to record a video. Very much appreciated, have a great jam! :)