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There’s not much I can say about this game which hasn’t already been said by everyone else.

However, I genuinely didn’t realize that there was more to the room below the conveyor belt. I played through the entire game assuming that the conveyor belt was the natural lower border of the playable area, and only found out that there was more when looking at the comments - and then played through the game again with this newfound knowledge. Maybe starting the player on the conveyor belts (to, y’know, convey the fact that they’re walkable) might be worth considering.

Still, very impressive work, as usual. And that ending broke me.

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Thanks for playing! I'm really glad you enjoyed it!

Oops I didn't consider that could be missed! I've moved the starting position back so now the camera can see both conveyors, which should hopefully signal there's more over there! I think the best solution would probably be a mini map for the ground floor (and side room in later levels!) but that might be a thing for after the jam 😅

 Still! Thanks for persevering and replaying! It's greatly appreciated!

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as a sidenote - when I noticed the various instruments being mentioned in the 3rd level, I kinda suspected that I had either missed something like buying more instruments, or that ‘not having the instruments stated in the script’ was part of the joke.

However, I can confirm that the new starting position seems to convey the presence of stuff beyond the conveyors suitably well :)

(also, the new skip cutscene button is greatly appreciated too 😅)