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(+1)

Thanks for playing! I'm really glad you enjoyed it!

Oops I didn't consider that could be missed! I've moved the starting position back so now the camera can see both conveyors, which should hopefully signal there's more over there! I think the best solution would probably be a mini map for the ground floor (and side room in later levels!) but that might be a thing for after the jam 😅

 Still! Thanks for persevering and replaying! It's greatly appreciated!

(1 edit) (+1)

as a sidenote - when I noticed the various instruments being mentioned in the 3rd level, I kinda suspected that I had either missed something like buying more instruments, or that ‘not having the instruments stated in the script’ was part of the joke.

However, I can confirm that the new starting position seems to convey the presence of stuff beyond the conveyors suitably well :)

(also, the new skip cutscene button is greatly appreciated too 😅)